Jotun
The towering, primordial giantfolk who dwell far from civilization, hidden in the frozen southern reaches
All Male Race
Base Racial Traits
Ability Score Modifiers: (+4 Strength, +2 Constitution, -2 Dexterity, +2 Wisdom, -2 Charisma) Jotun are creatures who trace their roots back to the very birth of the world, and are considered the primal form of life itself. They are very strong, durable, and wise, but their large bodies have a hard time moving nimbly and they are very gruff and violent. Size: Jotun are large sized creatures, and gain the penalties and bonuses from it. Jotun gain no additional bonuses to ability scores due to their size. All ability score bonuses are factored into the race. Type: Jotun are Humanoids with the Giant subtype, and gain all the associated bonuses/penalties. Speed: Jotun begin play with a base land speed of 30ft. Vision: Jotun have low-light vision, and can see twice as far as others in low-light conditions. Languages: Jotun begin play speaking Giant ONLY. A Jotun with high INT may choose from (Aklo, Sylvan, Dwarven, Elven, Orc, Goblin, and Hobgoblin) Frostborn: Jotun gain Cold Resist 10 and Immunity to effects caused by Cold Weather Environments. Gain the Prehensile Hair witch hex as a witch of your level that deals 1d6 damage instead of 1d3 and counts its STR score as your STR OR INT score(Whichever is higher). However, you may only animate your beard in this way, and your beard can never be cut, trimmed, sundered, destroyed, or damaged unless you wish it, even when not using this ability. Blizzard Breath: Once every 1d4+1 rounds, a Jotun can exhale a 30ft cone of frosty wind as a swift action that snap-freezes the ground - all squares within this radius become magical difficult terrain, and automatically attempt a grapple check at a +20 against targets that begin their turn within these squares that, if successful, causes the target to become entangled for 1 round. This duration can stack indefinitely if they continue to stay within the area of difficult terrain. The difficult terrain, once created, vanishes after 2 rounds. Jotunbody: Jotun count their STR score as 10 higher for the purposes of carrying capacity and lifting weight. Additionally, they count as one size category larger for the purposes of combat maneuvers and treat their size penalty to attack rolls as if they were one size category lower. Empty-Handed Mastery: Jotun can choose to gain one of the following effects when wielding a weapon by focusing on it for a full round. Once picked for a given weapon, it cannot be changed for 24 hours. These bonuses only apply when the Jotun is wielding the enhanced weapon.True Strength: Jotun gain two Knowledge skills as class skills and gain an extra skill point for every level they gain. If they already possess all or all but one Knowledge skill, they instead gain a +2 racial bonus to one or two knowledge skills. Additionally, they gain one additional bonus language starting out. Fan the Undying Flame: Jotun are apocalyptically difficult to kill - whenever a Jotun is brought below 0HP and would normally be considered "dying", they enter a unique state. In this state, while they continue to lose hit points each round as normal, their death threshold functions differently than all other races: each round they are "dying", they can continue to fight and move as if they were above 0HP, but each round at the end of their turn they are not at 0HP or above they must roll 2d20+10 and add it to their "petrification pool" - when this pool's numbers add up to 100, they die as normal as their bodies entirely turn to stone. Taking damage while in this state adds 1/2 the damage total to their petrification pool, and the pool resets to 0 once they are brought back above 0HP. Any magical healing reduces their petrification pool by the total amount healed, and halves the amount a given Jotun petrifies in the following round. A Breath of Life will bring a fully slain, petrified Jotun back from the dead if it would normally apply, but once a raise dead or similar spell is required a Stone to Flesh, Break Enchantment, or Remove Curse spell will also need to be applied in order to restore them to life. Hlodvi's Concordat: Jotun are capable of entering any structure or space designed for creatures smaller than themselves(Down to such places designed for small size creatures, no smaller) that they would normally not be able to or would have a hard time fitting into as if they were a creature of that size. Their physical size does actually change, but for mechanical reasons and ease of play their mechanics from their original size remain. This is an extraordinary ability and cannot be dispelled or suppressed.
- Gain proficiency with it.
- Apply the Icy Burst Weapon Special Quality to it.
- Change the damage ability for a weapon from STR to DEX, or vice versa.
Basic Information
Anatomy
Jotun anatomy is sadly an utter mystery - no research has been done as no Jotun has ever been captured for study or encountered long enough to be studied.
In general, they are incredibly large and towering humanoids with two arms and two legs attached to a central torso - their hair tends to be exceptionally long and incredibly durable, but beyond this basic information little has been gleaned.
Genetics and Reproduction
Jotun, as they are believed to be an all-male race, utterly baffle modern scholars - however they reproduce, at this moment, is utterly alien and unknown.
Growth Rate & Stages
Though they are believed to age, precious little is known about Jotun and their Growth Rate.
Ecology and Habitats
Jotun can likely exist in most climates, but their unique physiology means they are most comfortable in cold climates and in places near the ocean or rarely near rivers and lakes...otherwise, they will likely overheat in warmer climes.
From what little has been observed, Jotun tribes often subsist when resources run scarce or even when the fancy strikes them by sending out raiding parties to hit nearby settlements and pillage essential supplies to ensure the continued existence of their village and tribe. Assuming a Jotun tribe has ample resources and is in a plentiful era, they can often be reasoned with for protection or for some good or commodity, and can even sometimes seek out civilizations and settlements to trade with those who live there instead of raiding them. In this way, Jotun tribes in an area become both a blessing and a curse, as the frenzied giants can just as easily go to market to trade the massive pelts of their prey for food and supplies as they can raid towns and settlements to take them by force.
Dietary Needs and Habits
Jotun are believed to be omnivores, but like much information relating to them it is unconfirmed.
Biological Cycle
Though they are believed to age, precious little is known about Jotun and their Biological Cycle.
Additional Information
Facial characteristics
Jotun faces are wide, thick, and sloped - with large foreheads and wide jaws that give them a brutish appearance.
Geographic Origin and Distribution
Jotun on Numiastra are found almost exclusively in the polar ice caps to the south - or at least, that is where they are presumed to be found natively. In truth, their populations have never been conclusively identified - their existence has only been inferred by the rare expeditions organized by The Iron Empire to areas such as The Bluenail Forest and the Southern Ice Caps, where they have been spotted in the far-of distance and, in a few extremely rare cases, have approached lone travelers freezing or near-death in their icy homelands to offer them shelter and succor, though they rarely allow such travelers to remain in their company for long.
Rumors abound of Jotun approaching the furthest fringe settlements of Numiastra to trade and barter pelts and hides and other valuables for civilized goods such as food, weapons, armor, and such - but such sightings are hard to prove due to the reluctance of many fringe settlers who have seen them to speak of their experiences to recognized authorities, for reasons that remain unclear.
Average Intelligence
Jotun are deceptively smart, and though many see them as brutish vikings of the frozen tundra(For good reason, because they often are), their society also means that each Jotun sharpens their mind in unison with their weapons...meaning they are often smart, wise, and learned of the ways of the world. Given time, Jotun can become highly intelligent in many fields and can approach genius-level intellect with sufficient time and dedication to it, though most do not reach this high as they balance martial prowess with wisdom and smarts.
Perception and Sensory Capabilities
Jotun, thanks to their Giant heritage, are believed to be able to see nearly four times as well as normal creatures in conditions of low light.
Lifespan
250 Years
Conservation Status
Jotun are so rare on Numiastra that few even know they exist - though whether this is because they are few in number or because they rarely enter the civilized world is as of yet unknown.
Average Height
14ft - 20ft (4.2 - 6.1 Meters)
Average Weight
800lbs - 1,050lbs (362.87kg - 476.27kg)
Average Physique
Jotun bodies can vary wildly from one Jotun to another but are generally Tall, well-built, and muscular but can be somewhat lanky.
Body Tint, Colouring and Marking
Jotun skin is generally ashen grey or other muted colors and they have few customs that require them to mark or daub their skin beyond war-paints and other simple tribal markings. Their skin can range in color from muted grey to white to even a dull blue, while their hair typically remains as a lighter color such as white, grey, blue, and rarely other colors such as black.
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