Firbolg

Firbolgs are a reclusive race of Giantkin who prefer to avoid contact with other sentient races. They are both the most intelligent and the most powerful of the giantkin, and the only member of their group to survive and not become extinct.

Basic Information

Biological Traits

Lycanthropy

Firbolgs are known to be highly susceptible to all forms of lycanthropy, though somehow immune to being afflicted with the wereraven form of the condition.

Genetics and Reproduction

Firbolg pregnancies are typically about two years long. This is much longer than other giantkin, whom pregnancies roughly equivalent to that of humans. Firbolgs reach adulthood around their 30's, and can live as long as 500 years. Most scholars attribute their long lifespan as evidence of their giant ancestry, as most races belonging to that family had long lifespans.

Additional Information

Facial characteristics

Firbolgs have large red noses with a brownish tip. Their ears are somewhat similar to those of elves but they are flatter, more protruding and usually hairy. Their lips may look rocky, but are in fact soft, hiding a row of sharp teeth. Firbolg's hair is worn long. The hair can grow in many colors, but both males and females will usually dye their either red or blonde. Males usually also sport great, thick beards.

Civilization and Culture

History

Firbolg lore claims they have been created created when Ota, wife of the giant deity Datur, had an affair with Urakliu. Whit firbolgs society centered around family and close groups, almost no other information is available on their past.     Firbold of the Stormy Isles believe themselves to be created from the rock of the islands, the other races of the island hold legends of the firbolgs emerging from the sea, called forth by a monstrous beast. Most of the firbolgs population on the Stromy Isles died in the repercussions of the Battle of the Second Sun, and their once complex society has degenerated into a barbaric culture over the years. Since the Storm of the Millennia has hit the island most reports indicate their culture is "little better than that of hill giants, engaging in violent raids against the other races of the islands."
Current Date: 2nd of Latsum, 1572
Firbolg by WoTC
Genetic Ancestor(s)
Scientific Name
Gigans Mollis
Lifespan
500 years
Average Height
7-8 ft (213-243 cm)
Average Weight
240-300 lbs (108-136 kg)
Geographic Distribution

Firbolg

Ability Score Increase +1 Str, +2 Wis
Size Medium
Speed 30 ft

Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate formidable skills with weapons and druidic magic.  

Humble Guardians

Firbolgs love nothing more than a peaceful day spent among the trees of an old forest. They see forests as sacred places, representing the heart of the world and monuments to the durability of life.   In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common sense and remarkable resourcefulness. During a bountiful summer, they store away excess nuts, fruit, and berries. When winter arrives, they scatter everything they can spare to ensure the animals of the wood survive until springtime.   In a firbolg’s eyes, there is no greater fault than greed. The firbolgs believe that the world remains healthiest when each creature takes only what it needs. Material goods, especially precious gems and gold, have little appeal to them. What use are such things when winter lingers and food runs short?  

Natural Druids

Firbolgs have a talent for druidic magic. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their development. Almost every firbolg learns a few spells, typically those used to mask their presence, and many go on to master nature magic.   Firbolgs who become druids serve as stronghold leaders. With every action the tribe takes, the druids weigh not only the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry than strain the land during a famine.  

Hidden Shepherds

As caretakers of the land, firbolgs prefer to remain out of sight and out of mind. They don’t try to dominate nature, but rather seek to ensure that it prospers and survives according to its own laws.   Firbolgs use their magic to keep their presence in a forest secret. This approach allows them to avoid the politics and struggles of elves, humans, and orcs. Such events concern the firbolgs only when the events affect the forest.   Even in the face of an intrusion, firbolgs prefer a subtle, gentle approach to prevent damage to their territory. They employ their magic to make the forest an unappealing place to explore by temporarily diverting springs, driving away game, stealing critical tools, and altering trails to leave hunting or lumber parties hopelessly lost. The firbolgs’ presence is marked by an absence of animals and a strange quiet, as if the forest wishes to avoid attracting attention to itself. The faster travelers decide to move on, the better.   If these tactics fail, the firbolgs take more direct action. Their observations of a settlement determine what happens next. If the outsiders seem peaceful, the firbolgs approach and gently ask them to leave, even offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility of friendship with them, as long as the outsiders vow to safeguard the forest. If the settlers clearly display evil intentions, however, the firbolgs martial their strength and magic for a single overwhelming attack.  

Outcast Adventurers

As guardians of the wood, few firbolgs would dream of leaving their homes or attempting to fit into human society. An exiled firbolg, or one whose clan has been destroyed, might not have a choice in the matter. Most adventuring firbolgs fall into this latter category.   Outcast firbolgs can never return home. They committed some unforgivable deed, usually something that put their homeland at risk, such as starting a forest fire or killing a rare or beautiful wild creature. These firbolgs are loners who wander the world in hope of finding a new place to call home.   Orphaned firbolgs are those whose clans or homelands have been destroyed. They become crusaders for nature, seeking to avenge their loss and prevent the further destruction of the natural world.   A few rare firbolgs are entrusted by their clan with an important mission that takes them beyond their homes. These firbolgs feel like pilgrims in a strange land, and usually they wish only to complete their quests and return home as quickly as possible.   The Firbolg Adventurers table can serve as inspiration for determining why a firbolg character leaves home.   Firbolg Adventurers   d8 Reason for Adventuring 1 Outcast for murder 2 Outcast for severely damaging home territory 3 Clan slain by invading humanoids 4 Clan slain by a dragon or demon 5 Separated from the tribe and lost 6 Homeland destroyed by natural disaster 7 Personal quest ordained by omens 8 Dispatched on a quest by tribe leaders  

Firbolg Names

Firbolg adopt elven names when they must deal with outsiders, although the concept of names strikes them as strange. They know the animals and plants of the forest without formal names, and instead identify the forest’s children by their deeds, habits, and other actions.   By the same token, their tribe names merely refer to their homes. When dealing with other races, firbolgs refer to their lands by whatever name the surrounding folk use, as a matter of tact and hospitality, but among their own kind they simply call it “home.”   Sometimes firbolgs adopt the nicknames or titles outsiders give them under the assumption that those who need names can call them whatever they wish.  

Firbolg Traits

Your firbolg character has the following racial traits.   Age As humanoids related to the fey, firbolg have long lifespans. A firbolg reaches adulthood around 30, and the oldest of them can live for 500 years.   Alignment As people who follow the rhythm of nature and see themselves as its caretakers, firbolg are typically neutral good. Evil firbolg are rare and are usually the sworn enemies of the rest of their kind.   Size Firbolg are between 7 and 8 feet tall and weigh between 240 and 300 pounds. Your size is Medium.   Firbolg Magic You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can’t cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves.   Hidden Step As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can’t use it again until you finish a short or long rest.   Powerful Build You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.   Speech of Beast and Leaf You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.

Languages. You can speak, read, and write Common, Elvish, and Giant.

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