Half-Orc
Half-orcs are a cross breed race of humans and orcs, or sometimes elves and orcs. They are less brutish than their full orc relatives but usually lack the grace of their human or elven relations. Half-orcs quite often have troubled lives, facing prejudice from the world due to their orc lineage. Half-orcs usually have green or grey skin, and tusks, though smaller than full orcs. They are usually heavily built and usually stand over 6 feet tall.
Game Statistics (3.5e)
- +2 Strength, +1 Constitution.
- Size: Medium
- Speed: 30 ft.
- Darkvision: Half-orcs can see in the dark up to 60 feet.
- Orc Blood: For all effects related to race, a half-orc is considered an orc.
- (if half-human) 4 extra skill points at 1st level and 1 extra skill point at each additional level.
- (if half-elf) Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects.
- Automatic Languages: Common, Orc. Bonus Languages: Draconic, Giant, Gnoll, Goblin, Abyssal.
Game Statistics (5e)
- Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
- Age. Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.
- Size. Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.
- Speed. Your base walking speed is 30 feet.
- Darkvision. Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- Menacing. You gain proficiency in the Intimidation skill.
- Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
- Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Languages. You can speak, read, and write Common and Orc.
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