Halfling
Halflings are race of small humanoids that typically live among human societies. They are known for being cunning opportunists, with many of them being very capable businessmen and merchants. Halflings stand around 3 feet tall and weigh around 30 pounds. Their skins, hair and eyes comes in all the same varieties as humans.Halflings have no lands of their own. Instead, they live in the lands of other races, where they can benefit from whatever resources those lands have to offer. Halflings often form tight-knit communities in human or dwarven cities. While they work readily with others, they often make friends only their own kind. Halflings also settle into secluded places where they set up self-reliant villages. Halfling communities, however, are known for picking up and moving en masse to some place that offers a new opportunity, such as a new mine that has just opened, or to a land where a devastating war has made skilled workers hard to find. If these opportunities are temporary, the community may pick up and move again once the opportunity is gone, or once a better one presents itself. Some halfling communities, on the other hand, take to traveling as a way of life, driving wagons or guiding boats from place to place, and maintaining no permanent home.
Game Statistics (3.5e)
- -2 Strength, +2 Dexterity, +2 Charisma.
- Size: Small. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
- Speed: 20 ft.
- +2 racial bonus on Climb, Jump, and Move Silently checks.
- +1 racial bonus on all saving throws.
- +2 morale bonus on saving throws against fear. This bonus stacks with the halfling’s +1 bonus on saving throws in general.
- +1 racial bonus on attack rolls with thrown weapons and slings.
- +2 racial bonus on Listen checks.
- Automatic Languages: Common, Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Orc. Favored Class: Rogue.
Game Statistics (5e)
- Ability Score Increase. Your Dexterity score increases by 2.
- Age. A halfling reaches adulthood at the age of 20 and generally lives up to 150 years.
- Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is small.
- Speed. Your base walking speed is 25 feet.
- Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.
- Brave. You have advantage on saving throws against being frightened.
- Nimble. You can move through the space of any creature that is of a size larger than yours.
- Languages. You can speak, read, and write Common and Halfling.
Lightfoot Halfling
- Ability Score Increase. Your Charisma score increases by 1.
- Naturally Stealthy. You can attempt to hide even when you are only obscured by a creature that is at least one size larger than you.
Stout Halfling
- Ability Score Increase. Your Constitution score increases by 1.
- Stout Resilience. You have advantage on saving throws against poison, and you have resistance to poison damage.
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