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Reun

History   Built upon the alabaster cliffside of the easter Reunian shore this grand port city stands as a reminder of war and regrowth. Early human settlers came to the eastern shore 400 something years before the arcanum revolt and built a small village which they called Cozmien after their word for "beginning". After several hundred years of immigration and port activity, the city expanded, gathering interest from merchants and venture capitalists that found interest in the alabaster the village was built upon. Mines were created, extracting alabaster from the parts of the cliffside outside the village and several merchants found interest in the Teelwood trees from the Longing forest due to its blue tint color. With the economic interest in Cozmien it expanded greatly and became more of a city with walls and castles, districts and markets.   After the Reunian war, the city changed its name to Reun and in the process becoming somewhat of a makeshift capital of Reunian. With help from its new king, and his trade agreements with several large cities made it's regrowth fast and furious. Now the city stands a mystical dissonance of ruins and prosper. With a focus on trade and education for the middle and upper-class Reuns' university has been the center of several great findings within magic, planer travel, and alchemy.   After the destruction of Hillsted , Reun saw an increase in its refugee population creating a severe problem with the outer slums growing large and discordant. Several new policies and measures have been implemented in an attempt to fix the problem, but it has been to no avail. One of the recent implements have been the Trade Labour Ideal, a low pay, free stay initiative that sends homeless and lowborn people looking for work as labour to projects for other nations.   General Information   System of laws: The law is upheld by several constabularies; The Bloodshields protecting the cloud top district (these answer to Mallien Axebearer, a Dwarven female), The Wardens protecting the districts outside of the cloud top district (these answer to Ragngard Whitewood, a stoic human male) and last but not least, The Sleepless who patrol the slums outside the walls (these answer to Reviann Wrongshot, a female Wood elf)   Outlawed: thievery, murder, deserting, treason, corporate sabotage, mining without a permit, some drug use, extortion   Allowed: heresy, gambling, Drunk in public   Diversity: mostly Humans, Elves and halflings, with some other races sprinkled about   Economic status: Good   Archmage: Darrya Hellwill Kellem Tell Erres, Rock Gnome   Coat of Arms: A large brown mountain broken in twain on a blue background (The twained mountain signifying the rise of Dalas Duin and the Twained empereum). Formerly a broken dagger on a blue background.   National flower: The Coronal Thistle (a long shaft with a compact collection of vibrant yellow flower petals at the end)     Notable Noble Houses   House of Amstar, Human Believers in Pelor: House Amstar is one of the oldest houses in Reun. Their ancestors came to Reunian when it was but a castle by the sea. They are conservative, believers in the ways of old, and have been public about their disdain for the Freedom of Religion act. Most of the Amstars are religious and follow Pelor. Allus Amstar, leader of the house have gained a fair bit of traction for speaking up against the act.     House Ointon, Halfling Believers in Yondalla: House Ointon originally came from Pinewood Cove as early settlers. They were quick to settle several farms and now own a lot of the farms and market ventures outside Reun. They have high profile members within the farmers guild. They are currently not happy as their farms are being raided every day and the king has done nothing about it. Tinkle Winkle Ointon, the overhead is currently trying to get an audience with the king.     House Glitterbay, Orc, Goliath, and Dwarven Kords Disciple: House Glitterbay originally started as an early guild of sailors, guards, and builders of Orcish and Goliath decent trying to make their way through a life of oppression. They started their own house, abandoning their past names. They fought for themselves even starting a civil war in the early days. House Glitterbay does not have a consistent overhead but functions more like a guild with council members: Elon (Goliath), Dorin (Dwarf), Kurch (Orc), Ankartsh (Orc), Yonbach (Goliath)     House Waystone, Gnome, Olidammara’s Tricksters (aka the troublemakers): House Waystone came to Reun some 600 years ago when the city opened their freedom of trade act. They have never been openly interested in the political climate and mostly act to humble other noble houses. A pair of brothers own a firework store. They have several small magic item stands in the market area. They are known for their frequent pranks on other nobility. Callimarq Waystone, Has been known to show up on meetings with the other houses in rediculous attires. He is a trickster by heart. Several of his ancestors were involved with The Golds Gallow and dissident movements.     House Bedweevil, Human Believers in Pelor: House Bedweevil came to Reun from Loudwater a 1000 years ago when the city first came to prominence. They are a more progressive religious house. They work within the church but also privately as teachers and hired help. Janesh Bedweevil, Has been known to don’t take part in meetings and does not care for the current regime.     House Redfort, Dwarf believers in Moradin: House Redfort were early settlers that came from Copperstad when Reun found large amounts of Alabaster stone. They have been the driving force behind the miners guild and the large export of Alabaster. They have worked together with Dalas Duin the Second to bring large amounts of gold to Reun. Their large influence in Reun is widely contested by house Amstar. Biurin Redfort, the head of the house Is known to be hardy and hot-headed often shouting and getting violent within meetings.

Government

Reun is considered a Monarchy, but with a functioning high council that has acting power within the government structure.   The Master of Development: Elendriel Works with the masonry guilds to approve and oversee all major construction and renovation within the city of Reun, as well as larger projects outside Reun.   The Master of Arcana: Lyanna Keeps vigil over the lawful use of magic within Ol andem, informs the council on matters beyond the mundane, and occasionally works with the Ivory halls of Ivy Headmaster, in Loudwater .   The Master of Law: Erring Cobson Enforces Ol Andem written law from within the Watchful Hall, serving as High Judge on grand matters of the court, approving any exalted amendments, and managing the smaller courts across the land.   The Master of Commerce, Meister Melding Works with all major merchant guilds and trading networks within Reunian and beyond. They are to maintain a healthy economy, further good trade relations, and watch over the treasury.   The Master of Information, Corrian Kaplan Overlooks foreign diplomacy and maintains a well-developed network of spies and informants throughout the realm and beyond. They are to listen for whispers beyond the reach of the council’s ears and stand ever vigilant for political dangers.   The Master of Defense, Dorissa Redford Is the head of the Reunian Guard, working closely with the Master of Law to maintain order and peace within the city, and sometimes beyond. The leadership of military might is assigned to the Master of Defense in times of peace.   The Master of War/The Master of Conflict, Peryll Emarak The master of War is a temporary position, only filled during times of severe strife and impending conflict. The elected official takes charge of the military from the Master of Defense, and all warfare and strategic decisions begin with them. When peace is called, the position is dissolved until required again. In times of peace The Master of War becomes the Master of Conflict and tries to keep the peace across the land.

Defences

Military: 3390 Land, 150 Naval ships, 38 Trained war mages.   There are three sets of walls surrounding Reuns different districts. The outer wall is the biggest and consists of many smaller towers with arrow slits and some larger towers with magical devices mounted on top.   The Lochian Steadfast Is the Reun military force. It was named after Queen Nianna Mahelecho, The Steadfast Conquerer.    It consists of three artillary divisions The Barrage Brigade led by Allmaster Leafblade, The Emberhelm Brigade Led by Salien Meldborn and The Frostfang Brigade Led by Renia Bellfast, who specialize in several types of elemental artillary.    The Abadar naval force consisting of 3 fleets. The main fleet led by Admiral Serenia Godseye, consisting of a 100 ships and two smaller fleets consisting of 30 and 20 ships. The Cursewind fleet consisting of 30 small ships are specialized to be fast hit and run. The ships are fast moving with a focus on speed to get close detonate highly destructive fire and force damage onto the hulls of larger ships before retreating.  The Wildebeast fleet consisting of 20 large ships reinforced with heavy iron are designed to be slow moving but indestructible. With a sharp front with and large spikes these ships crash into other ships for mass destruction.   The Dreadful Duin infantry consists of 3390 divided into 7 groups with different aim. All answer to Master of Defence Dorissa Redfort.   1: The Corkscrew, led by General Haimsworth Bristleback consists 300 horsemen cavalry with a heavy focus on breaking frontlines, by flanking and charging.   2: The Molemen, Led by Aiden Skulldigger consists of 200 strong men whose main job is setting up barricades, dig trenches and scout locations to set up camp.   3: The Eyeless, Led by Elivanna Moonstrife consists of 578 Longbow archers who's duty are mostly regular artillery.   4: The Malice, Led by Kelli Kragspire consists of 144 camouflage special ops archers designed to ambush and fight through guerrilla warfare.   5: The Spiked, Led by Gallahan Braidbeard consists of 1056 spearmen trained to encroach upon specific areas in phalanx formation.   6: The Cleaver, Led by El Hadel Al Farra Embrahar consists of 1078 ground troupes of different expertise who's main focus is to assist the phalanx by covering weak spots.   7: The Painless, Led by Hemme of the Stained Hands consists of 34 clerics of Illmater who tend to the wounded and soothes the pain of those who are dying.

Industry & Trade

One of Reuns main attractions is its large multicultural markets. Due to its prolonged exposure to open trade with capitalist trade powers like the Black Steel Hills and the Halfling Merchant Association, Reuns markets consist of all and everything from exotic garments, magical devices, expensive gems and metals, and books. Reuns free market economy also breeds new and interesting trade with smaller ventures, like Seaferrow Village, Darkweld, Stone Shore, and Sleetsted.   Reun was built upon a large alabaster cliffside which attracted early venture capitalist and merchants. Paying a certain tax to the king for mining permits they were allowed to extract alabaster from the parts of the cliffside uninhabited. Alabaster is used as a magical component in several spells, and as a white rock type, it was desired by sculpture and king masons. Another part of Reuns early trade was its Teelwood form the Longing forest outside the city. Teelwood has a certain blue tint to it and was desired by nobles and builders across the land. These two factors propelled Reun into prosperity rather quickly.   In recent times Reun has begun exporting University research favors and low pay, free stay labor. Reun hosts one of the best universities in the whole of the south, and students come from across the world to study there. The king has an agreement with the headmaster that use students as a kind of labor. Instead of paying full tuition, students are allowed to help with research projects hosted by other nations. This is greatly encouraged as it both helps the economy and their grades. Low pay, free stay was an initiative that Dalas Duin the Second started once the refugee population spiked after the destruction of Hillsted . The slums grew and unemployment spiked along with the criminal activity. To solve this run made agreements with evolving cities like Weridia, Eilisem, and Lakewood to send them low pay laborers, in return, they are to receive food and housing. This has greatly decreased the slum populations and also makes Reun a fine amount of gold.

Assets

The Great Dragon inn: Placed in the middle district this Bed and Beer inn is run by Rasjov Meadmaker, a male half-orc known for his incredible mead and hospitality. Throughout the establishment drifts a strong smell of sweet fruit. Teelwood Chairs and tables are scattered about the place and in the corner a small stage for traveling bards or skalds to preform. On busy nights Rasjov is known for giving out free rounds drinks in order to make a good impression.   The Griffin Brewery: Placed in the Ma'qui (the market district) this large multicolored building stands out like a sore thumb. Run by Mr. Garniell, a gold Dragonborn clad in flamboyant overly expensive clothes. Lots of reds and blues accompanied by an overabundance of rings and jewelry. The interior of the Brewery consists of a large illuminating chandelier with several ironwood chairs and tables all embroidered with fine silks and cloths in different vibrant colors. There are several floating violins and violas that float through the establishment complimenting the mood with magical music. Mr. Garniell spends a lot of time talking and interacting with guests, gossip is his passion.   The Gobl-Inn: The Gobl-Inn despite its name is not an inn per se, but rather a monster race friendly bed and breakfast. Run by a female Goblin named Stick this establishment centers around the idea of openness towards all races.   Nocturnal Arcane: Is a magic shop in the cloud top district. Shrouded in fog and mist lies a medium darkened house of dark purple oak wood. Run by Selissa Lorum, a female drow. Inside it is cramped and musky, with a smell of burning phosphor. A chaotic mess of magical devices, scrolls, and mundane items lie scattered about with little to no care.   Heat of the Moment: Is a well known blacksmith in the cloud top district run by Frelja Strongbone, a female goliath. She is known for her work with Durum, the hardest metal known to man. Durum requires Dragonfire to be molded, but Dragonfire is chaotic and destructive, and Frelja is the only blacksmith in Reun that can manage it. you can find her handywork all over Reun in the swords carried by generals and barons alike.

Guilds and Factions

The Golds Gallow   Built upon the ruins of the old Weavers Thieves Guild founded under the rule of Albus Lun Noxen, the Golds Gallow is a very well established secret organization consisting of thieves, fences, assassins, saboteurs, spies, and smugglers. Based largely in and under Reunian through a network of subterranean tunnels, they run smaller outfits in Aridell, Elucidien, and The Free Trade Isle. Members are branded with the guild’s symbol on their shoulder, signifying allegiance and commitment. The Golds Gallow operates like a business-minded crime family, celebrating loyalty and truth to one’s word over most other merits. A member pays their debts, keeps their promises, and always seeks opportunities for the betterment of the Guild. Leaders of a Golds sect are titled Kinling , and they oversee assigned elements of the organization’s functions. Kinlings hold equal power within a sect, and there is always an odd number acting within that location to break any disagreements over business ventures and actions.   While the immediate assumption is that the Golds Gallow is merely interested in profit at any cost (and that is a merit of the Golds Gallow), they also wish to preserve the function and prosperity of civilization. It is well known that a thriving city is a profitable one, and an enemy of civilization is a foe of the Golds Gallow. They largely consider themselves a necessary dark underbelly, willing to do the under-the-table deeds that the wealthy and powerful cannot commit with their own hands. The Golds Gallow also understands that conflict breeds a healthy economy, and has occasionally kindled the flames of unrest to keep things tense and profitable.   While some of the Golds Gallow activities are secretly state-sanctioned, it is highly illegal and extremely dangerous to be a member or be caught doing business directly with them. Most city guards have orders to arrest upon discovery, and raids are occasionally conducted with varying degrees of success. Having friends in the barracks makes for an easy escape. The Golds Gallow frowns upon dogmatic religion or cultish behavior, as these have conflicted with the organization’s business in the past, and always ended messily. Since the arrival of the Bones Marrow within Ol Andem, the Golds Gallow has been on extremely high alert, seeking information on them and any means of banishing this new competition. Their Loudwater sect has already gotten into a few bloody altercations with the Cleave, and rumors of a coming turf war instill worry in the local mercantile.   The Mo'wai Movement   Since the beginning of the Dwarf-human kinship began there has been a small underground movement opposed to the very idea. After the dwarves hid in their halls for so long, a lot of human residence in Reun look down upon the dwarves. A small discomfort between the two races has ended in small movements and rebellions over the years, but the biggest has been the Mo'wai. Mostly they boycott and picket events the king is involved in, but sometimes they tend to terrorist actions like sabotage and the likes. The leader of the movement, Cavor Amore is publicly outspoken about his involvement but has never been caught in the act and so still walks free.

Tourism

Abadar’s Final Stand: A large theater stage with illusions acting out the final battle of Abadar the Grand. Abadar the Grand is said to be a Shieldguard for Queen Syllan Silverthorn. Under the battle of the Whitewood, long before the Arcanum Revolt, It is said that enemy forces were on the brink of breaching the throne room where the queen and her children were. Abadar Bloodshield stood before them keeping the enemies at bay, killing plenty of enemy soldiers before finally losing his life to a spear to the side. This theater activates three times throughout the day and is a monument that stands proud to the Reunian people.   The Ends Face: In the cloud top cemetery is a large black stone rectangle. It seems to emanate shadow and gives off a warm drift of air. Its very presence is both soothing and terrifying. When mourning the loss of a loved one the stone will telepathically speak to the mourner if wanted to. It cannot answer the bigger questions, but it will both comfort and deescalate to the best of its ability. There have been sightings of people vanishing within the stone never to be seen again, but no one knows what happens to them. It is believed that the stone was created by Malos Malferent, the professor of The Mystic and Occult Inquiry at the Galloway university.   The Alabaster Caves: There are large cave systems of pure alabaster. Mostly prohibited for civil use there mines are planned future mines and permits are already sold for future use. Some of these caves, however, are open to the public as monuments showing the wealth of Reun.   The Bloodshot Court: A massive arena where battles between differing creatures, parties, and solo fighters occur. Every night contenders from all over come to fight for prize money in one on one, party versus party or humanoid versus creature duels. In later years this arena has become the crown jewel of after-work entertainment for the locals and tourists. There are wizards and clerics at the ready to make sure that no audience member gets hurt, they also heal the losing humanoids.   Galloway University: Galloway University has several moving parts that research different topics. The Mystic and Occult Inquiry, led by Malos Malferent, is a subsection of the university dedicated to uncovering the ordeals of the darker topics in life, such as death, sacrifice, dark rituals, and demigods. The Arcanum Philosophum, led by Ranjar Leeveebeetle deals in all things arcane, such as spells, doorways, portals, and the weave. The Beastiary Consult, led by Micayla Fishmonger study beasts and creatures of all kinds gathering new insight into their behavior and nature. The Alchemists Division, led by Barlion Shroomcrest studies the connection and reaction between different ingredients and elements. Each of these four sections is run by headmasters fully in control of their faculty, but the larger moving parts of the university are lead by a single headmaster, Wallis Ederman, whom the others answer to.   The University has 5 separate faculties all of which are worth visiting. There is a large cylindrical tower in the middle of a large park. It illuminates with a swirling blue magical essence that surrounds it. There is no door and only headmasters may enter. To the east lies a large well-contained jungle of thick groves and underbrush, long trees with vines flowing and moving with the wind, small beautiful waterfalls that flow with elegance, and In the middle of the jungle a small treehouse. To the west is a floating black box of pure shadow. Darkness seeps off of it and unto the ground freezing the nearby plant life like liquid nitrogen. From within wails and moans can be heard. To the north likes a rather large building, rather drab relatively to the other ones it is made with brownstone and clay tile rooftops. To the south lies a chaotic building made in the same style as the one to the north, but with a chaotic twist and turn that seem to make no architectural sense   It was named after Ire Galloway the philosopher known for his ideas of the divine gate conundrum. He proposed that the reason gods don't walk the earth but rather contact through other means is that they cannot enter the material realm, not because they don't want too.

Maps

  • Reun
    Map of the port city Reun.

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