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New Aldmoor

The city of New Aldmoor was built in the ruins of Ahtor by the descendants of those who survived The Great Flood.

Demographics

30% Human
20% Dwarves
15% Elves / Half-Elves
15% Halfling
10% Goliath
5% Gnome
5% Other

Government

New Aldmoor is a Constitutional Monarchy. The king makes decisions with the input of an advisory council.

Defences

Stone Walls, Citadel

Industry & Trade

New Aldmoor operates on A Gold Piece Standard market economy.

Infrastructure

The old wall of Ahtor remained mostly intact after the floods. Since its founding, the people have built roads connecting other parts of the country as well as some large buildings.

Guilds and Factions

The King has direct control of the political affairs of New Aldmoor. Meanwhile, the Advisory Council which is comprised of four citizens, usually from culturally relevant, or wealthy families.

History

As colonist from Haven followed the Ahtor River south, they eventually came to the ruins of Ahtor, the old capital of The Republic of Aldmoor. They set up camp and spent the next decades clearing the ruins and replacing them with new buildings. Soon, the city of New Aldmoor had fully covered the memories of the old world and a new nation was forming around it. by 400 IIE New Aldmoor served as the capital of a nation spanning over a hundred square miles, extending to the Bisyl and the Cloud Peak River, the Surboi Rise, and Fool's Canyon. Several islands in the Grecon Sea had also been colonized. Yet the people of New Aldmoor still haven't met any other survivors of the floods.
  In 425 IIE the King of New Aldmoor put down a rebellion by The Cloud Peaks in the regions latest attempt at independence.   In 446 IIE his Majesty, King Grannin Alain commissioned an expedition to explore the new world and find any other surviving civilizations.

Natural Resources

Fish, Fertile farmland.
Founding Date
237 IIE
Type
Capital
Population
40,000
Inhabitant Demonym
Aldmiri
Location under
Included Locations
Owner/Ruler
Owning Organization

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