General Summary
Session 1
New Dawn:
Alastair "Big Al" Thornfield:
Mayor of New Dawn, smokes, Elf.
Specifically asked the group to complete a task involving the construction of a new building. The building’s machinery requires a unique, powerful energy source.
Reward:
300 gold (split 4 ways)
Influence in the settlement.
Details of the Task:
The energy source is rumored to be a glowing crystalline structure located in either the engine or control room of a crashed vessel.
The crash was possibly foreseen by someone during the Day of Echoes.
The group will pass through Green Haven Village en route to retrieve the source.
Rumors:
The Splintered:
A creature that stalks the woods, particularly in green, lush areas. The creature is rumored to devour anything fresh and green, possibly draining life force.
Green Haven Village:
Despite its name, much of the surrounding area is desolate. The name might be wishful thinking on the villagers' part.
Shops in New Dawn:
Iron Anvil:
Blacksmiths: Garron and Jenna.
Rusty Tankard:
Tavern owned by Grog, frequented by Elara, and home to a stray cat named Whiskers.
Arcane Alcove:
Shop run by Thalandra (an Elf) and her assistant Lirael (an Autognome).
Notable Feature:
Blue glowing sigil above the entrance. Also inhabited by a wisp named Flicker.
Journey to the Spelljammer Vessel:
The group is now on the way to locate the crashed Spelljammer vessel.
Green Haven Village:
Description:
A small, isolated village with houses, farms, and gardens set within a clearing. Despite its name, much of the surrounding area is desolate.
Side Quest:
Objective:
Inquire about the Echo Herb shipment, which was due a week ago.
Instructions:
Speak to Eldric and mention that Elara sent you.
Reward:
They’ll cover your tab at the Rusty Tankard!
Green Haven Village - Further Details:
Village Atmosphere:
The center of town is filled with anxious villagers discussing recent bandit raids. The bandits have stolen the Echo Herb and other crops.
Eldric:
The village elder tried to contact Elara but has received no response. He has seen signs of the bandits but has not encountered them directly.
Bandits:
The bandits have a camp to the north, in a cave. The village has tried to defend itself, but the bandits are well-armed and organized.
Leader:
Brask, described as ruthless and cunning.
Clue:
A small pendant was left behind, carved with the Wanderer constellation.
The Wanderer Constellation:
Possibly related to Lunaris Nascens, god of the twilight and grave domains.
A group of mercenaries uses this symbol as their own, suggesting the bandits might be part of this mercenary group.
The Splintered:
Rumored to have started in the barren and desolate areas, once fertile fields. A year after the great cataclysm, these areas have expanded.
Theory:
The Splintered might have been a man at some point, potentially connected to the Big Incident.
Investigating the Bandit Camp:
Location:
The camp is located at the edge of a clearing with a stream. The approach is either an exposed route or a difficult-to-traverse thicket.
Guards:
Two guards are stationed by the entrance, with a hidden observation post nearby.
Kennels:
Three Guard dog kennels contain a dog in each.
Inside the Cave:
Bandits are handling the Echo Herb, possibly planning to destroy it. The cave is filled with water and has poor air circulation.