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The Entertainer Warlock

"Life is nothing but a show, with death as the finale. So, what do you say we make it a show to remember?" Entertainer Warlocks tend to be extravagant and flamboyant individuals. They act as if always on stage, perhaps because they feel they are. They tend to lean on the chaotic side of personalities and are known to be somewhat detached from the world. Those this is not true for all. Some who have found themself on the stage of the Entertainer, seek a way out of his show.  
 

Level 1

Otherworldly Patron

Your Pact is with The Entertainer

Comedic Timing

You learn the vicious mockery cantrip. Your damage dice for this cantrip is 1d8 and scales as such.

Insult to Injury

When a creature friendly to you hits with a melee weapon attack within 30ft of you, you may as a reaction cast vicious mockery on the same target    

Level 6

Showmanship

When a creature fails a spell save caused by you during your turn, you may us a bonus action to make a performance check making it as overdramatic as possible. If the total beats the save of the creature, then you get an additional effect at random   1-Heal a creature of your choice within 30ft of you for 1d6+your charisma mod   2-Grant a creature you can see within 30ft advantage on its next attack roll   3-Deal an additional 1d6 physic damage to the target. This damage scales with your cantrip scaling. If the spell would have an effect end due to damage, this damage does not end the effects   4-Move your movement speed in any direction. This movement does not provoke attacks of opportunity  

Level 10

Final Act: Avenge Me / Encore

Once per day when you are reduced to 0 hp, you may mark the foe who has felled you. All creatures have advantage to hit the marked creature while you are still unconscious or dead. If the creature dies or when damage equal to your max hp is delt, you are avenged.   Your performance is so grand you take an encore and are brought back up. You may heal for a number of d8 equal to your proficiency, plus an additional flat amount equal to your charisma mod. This ability can bring you back from mundane death. After reviving, all attacks on the creature continue to be at advantage until the end of your next turn.

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