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Shress

Lizardfolk Queen

Medium humanoid, lizardfolk, chaotic evil, chaotic evil
Armor Class 15
Hit Points 78 (12d8+24)
Speed 30ft Swim: 30ft

STR
17 +3
DEX
12 +1
CON
15 +2
INT
11 0
WIS
11 0
CHA
15 +2

Saving Throws Con +4, Wis +2
Skills Perception +4, Stealth +5, Survival +4
Condition Immunities Frightened
Senses Darkvision 60ft.,passive perception 14
Languages Abyssal, Draconic
Challenge 4


Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Skewer. Once per turn, when the lizardfolk makes a melee attack with its trident and hits, the target takes an extra 10(3d6) damage, and the lizardfolk gains temporary hit points equal to the damage dealt.


Actions

Multiattack. The lizardfolk makes two attack, one with its bit and one with its claws or trident or two melee attack with its trident.
Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6(1d6+3) piercing damage
Claws. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 5(1d4+3) slashing damage
Trident. Melee or Ranged Weapon Attack: +5 to hit, reach 5ft., or range 20/60ft., one target. Hit: 6(1d6+3) piercing damage or 7(1d8+3) piercing damage if used with two hands to make a melee attack.


 

Viscious, spiteful, greedy

Character Location
View Character Profile
Alignment
Chaotic Evil
Current Location
Species
Children

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