Odran
11th of Reaping, 1297 ER
Created by Ross Boan (Taro117) with a bit of help from ChatGPT
Step into the vast realm of Odran, where magic, valor, and mythical beasts converge to weave tales of unparalleled adventure. Odran beckons to those with the courage to seek the extraordinary, promising a world where every step unveils both peril and possibility.
Journeying between cities and nations is a perilous affair, as treacherous brigands and marauding humanoids lay claim to the routes that connect these realms. The very landscapes themselves, whether dense forests, murky swamps, or towering mountain ranges, harbor dangers in the form of lurking bandits, savage orcs, goblinoid marauders, and colossal creatures like giants and dragons.
Ruins punctuate the land, and subterranean caverns wind beneath the surface, concealing the secrets of ages past. In these forgotten places, treasures belonging to every living race—and even a few of the departed—await bold adventurers who dare to stake their claim.
Our tale commences in the year 1297 in the Era of Resurrection (ER), a pivotal time following the century-long calamity known as the Era of Darkness. During this harrowing period, the sun god Eion and the moon goddess Zuvi performed a celestial dance, casting a shadow upon the world in the form of a total solar eclipse. This cosmic event ravaged crops, empowered monsters, and plunged the land into chaos. To survive, people of all races sought refuge within fortified cities, relying on magically conjured sustenance to endure the darkness that gripped the land. The turn of eras marked the beginning of hope and resurgence, as civilizations emerged from the shadows to face the challenges and opportunities that Odran now presents.