So You Want to Play a Changing Breed?

Rules


Character Submissions

  For Changing Breeds, all concepts must first be approved by the Forsaken ST/AST. You must submit your character at least two days prior to game to be able to play that game night. The STs have a great deal of prep work on game days, on top of our day to day lives. The Lead ST also takes off the Saturday before game and so is not available for character approval. Games are every two weeks, so this still gives plenty of time for character submissions.  

Age

  All Players and PCs must be at least 18, physically and mentally.

Backgrounds

We realize that backgrounds will get fleshed out a little during the course of play, however all major life events must be approved by the STs before entering play. This includes traumatic events, deaths, etc. If through the course of play, you wish to add a major even, please get it approved by an ST first. This is so that we can keep consistency in the game.   While yes, this is the world of darkness, and bad things do happen, many settings in our world do have safeguards against these. There are safeguards that prevent the worst from happening, especially when it comes to children.   Please also be mindful that if your PCs have a traumatic past, that while it can add flavor and enhance RP, it can also be triggering for others. Please be mindful of this and do not force your PCs trauma on everyone.  

Base Creation

All characters are started the same way, regardless of creature type. Using The World of Darkness core rule book create your base character. (pg 34) Use a character sheet that will be posted in your player room.   All player may have a maximum of 3 characters, a seasoned character, expert character, and heroic character, though they must all be different creature types. IE. You can play a Vampire, Changeling and Mage for example, but you could not play two vampires and a mage. The only exception to this is in the case of mortals, though you cannot apply a template to more than one mortal. You are also limited to one Restricted creature type. Please keep in mind this does not mean that everyone will be approved a restricted template, these types of characters are rare, and as such will be heavily limited. As the game progresses, restrictions will change   When you create your character/s you must determine what type it is (Seasoned, Expert or Heroic)   1. Select Attributes.
Prioritize the three categories (5/4/3). Your character begins with one dot in each Attribute automatically. The fifth dot in any Attribute costs two dots to purchase.   2. Select Skills.
Prioritize the three categories (11/7/4). The fifth dot in any Skill costs two dots to purchase.   3. Select Skill Specialties.
Take three Skill Specialties of your choice. There is no limit to how many Specialties can be assigned to a single Skill.  

Add Changing Breed Template

  1. Choose a Breed and Species (otherwise known as your Nahual).   Bastet: Werecats of all sizes
Land-Titans:Elephants and rhino-folk
Laughing Strangers: Foxes, hares, coyotes, raccoons and possum.
The Pack: Wolfkin, dog-folk, hyenas and wolverines.
Royal Apes: Monkeys, gorillas and man-like mysteries.
Spinner-Kin: Spider-people.
Ursara: Werebears.
Wind-Runners: Horses, elk, deer and other lean, fast creatures.
Wing-Folk: Bird- and bat-people.

2. Choose an Accord
  • Den-Warder: Loyal, nurturing, protective
  • Heart Ripper: Ferocious, voracious, implacable
  • Root-Weaver: Clever, inventive, imaginative
  • Sun-Dancer: Devious, passionate, tricky
  • Wind-Chaser: Flighty, inquisitive, uncanny
  3. Choose an additional Speciality based on your Accord
  • Den-Warder: Empathy, Medicine, Survival.
  • Heart-Ripper: Brawl, Intimidation, Subterfuge.
  • Root-Weaver: Academics, Crafts, Science.
  • Sun-Chaser: Athletics, Expression, Socialize.
  • Wind-Dancer: Investigation, Occult, Stealth
4. Choose 3 Favors Each breed has a selection of Favors for which the breed is known. A starting character has three Favors for free, assigned by his breed and species.   5. Choose 7 points of Aspects. Aspects must be align with the characters breed and species (no, you cannot have a flying turtle)
  6. Choose 7 points of Merits.   7. Assign Essence The character’s beginning Essence is equal to his beginning Harmony trait.   8. Feral Heart (Power Stat) Your character’s Feral Heart begins at 1, but may be raised higher with Merit points.   9. Harmony A feral’s Harmony begins at 7, but may be “traded down” for experience points. (This reduces starting Essence as well.)   10. Respect Select the qualities for which your character is known. Each accord has a quality of Respect; the other two qualities are yours to assign.
  • Root-Weavers have Quick wits -- > Cleverness
  • Heart-Rippers have a Killer instinct --> Ferocity
  • Wind-Dancers have a Sharp intuition --> Insight
  • Den-Warders have Steadfast devotion --> Loyalty
  • Sun-Chasers have Compelling emotion --> Passion
 

Articles under So You Want to Play a Changing Breed?


Comments

Please Login in order to comment!