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Contested Rolls

Contested Rolls

There are two types of Contested Rolls. An Opposed Roll and a Differential Roll. Opposed Rolls pit two skills against each other and are win or lose. Differential Rolls pit two skills against each other but also calculate the difference in levels of success. Differential Rolls are primarily used in combat.  

Opposed Roll Resolution

  1. Protagonist rolls appropriate skill.
  2. Antagonist rolls appropriate skill.
  3. Compare levels of success (i.e. Critical Success, Success, Failure, or Fumble).
  4. Whoever was the most Successful wins the Opposed Roll.
  5. If both participants roll the same level of success (i.e. both roll a Success, or both roll a Critical Success) then the winner is the one who rolled the highest within that success range. (e.g. One participant rolls a 65, a success for them. The other rolls a 49, a success for them. The first participant 'wins'.)
  6. If both sides fail (or fumble), re-roll the contest or the GM may provide some explanation for how both failed.

Differential Roll Resolution

  1. Protagonist rolls appropriate skill.
  2. Antagonist rolls appropriate skill.
  3. Compare levels of success on Differential Roll Results table.
  4. There is no outright 'winner' but the person with the higher level of success gains an advantage equal to the difference in success levels.
  5. Refer to the Differential Roll Results Table to determine Success Levels.

Differential Roll Results


Result of RollsEnemy CriticalEnemy SuccessEnemy FailureEnemy Fumble
Hero CriticalNo BenefitHero Wins 1 Success LevelHero Wins 2 Success LevelsHero Wins 3 Success Levels
Hero SuccessEnemy Wins 1 Success LevelNo BenefitHero Wins 1 Success LevelHero Wins 2 Success Levels
Hero FailureEnemy Wins 2 Success LevelsEnemy Wins 1 Success LevelNo BenefitNo Benefit
Hero FumbleEnemy Wins 3 Success LevelsEnemy Wins 2 Success LevelsNo BenefitNo Benefit

Opposed Roll Examples

Activity Opposing Skill Examples
Bargaining / Haggling Commerce vs Commerce, Influence vs Commerce
Chasing / Racing Athletics vs Athletics, Athletics vs Endurance, Ride vs Ride
Deceiving or Lying Deceit vs Insight, Slight vs Perception
Displaying Loyalty Passion vs Passion, Passion vs Insight, Passion vs Influence
Getting out of the Way Evade vs Athletics, Evade vs Mechanisms, Evade vs Ride
Hiding or Sneaking Stealth vs Perception, Stealth vs Track
Pulling Rank Influence vs Willpower, Deceit vs Willpower
Staying the Course Endurance vs Endurance, Endurance vs Brawn
Swaying a Crowd Oratory vs Willpower
Test of Strength Brawn vs Brawn, Brawn vs Endurance
Test of Wills Willpower vs Willpower, Seduction vs Willpower

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