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Damage and Wound Levels

Minor Wound

Minor Wounds are cuts, scratches, bruises, and sprains. They hurt, may bleed, but are not significant enough to slow down or hamper the victim.
 

Serious Wound

  1. The victim cannot attack or start to cast spells (but can still parry or evade) for 1d3 Turns. This is due to being stunned or distracted by the pain of the wound.
  2. The character must immediately make an Opposed Roll of their Endurance versus the successful attack roll of the enemy. Failure results in the location being useless until restored to positive hit points. Refer to the Serious Wound Location Table for specific effects of locations being rendered useless.
  3. The location is permanently scarred unless magic healing is used to restore the location.

Serious Wound Location Table

Hit Location Effect if Rendered Useless
Arm Victim drops whatever they're holding unless the object is strapped on.
Leg Victim drops prone.
Head
  • Rendered unconscious for a number of minutes equal to the damage sustained in the attack that caused the Serious Wound.
  • First Aid or Healing may be used to help a victim regain consciousness but they cannot rejoin the combat until they've recovered to positive Hit Points in that location.
Chest
  • Rendered unconscious for a number of minutes equal to the damage sustained in the attack that caused the Serious Wound.
  • First Aid or Healing may be used to help a victim regain consciousness but they cannot rejoin the combat until they've recovered to positive Hit Points in that location.
Abdomen
  • Rendered unconscious for a number of minutes equal to the damage sustained in the attack that caused the Serious Wound.
  • First Aid or Healing may be used to help a victim regain consciousness but they cannot rejoin the combat until they've recovered to positive Hit Points in that location.

Major Wound

  1. The victim is immediately incapacitated and unable to continue fighting.
  2. The character must immediately make an Opposed Roll of their Endurance versus the successful attack roll of the enemy. Refer to the Major Wound Location Table for the results of this roll, whether it is a Success or Failure.

Major Wound Location Table

Hit Location Endurance Check Successful Endurance Check Failure
Arm
  • Victim remains conscious.
  • Wound must be treated in a number of minutes equal to five times their Healing Rate or die.
  • Victim rendered unconscious.
  • Wound must be treated in a number of minutes equal to five times their Healing Rate or die.
Leg
  • Victim remains conscious.
  • Wound must be treated in a number of minutes equal to five times their Healing Rate or die.
  • Victim rendered unconscious.
  • Wound must be treated in a number of minutes equal to five times their Healing Rate or die.
Head
  • Victim rendered unconscious.
  • Wound must be treated in a number of Combat Rounds equal to twice his Healing Rate or die.
Instant and gratuitous death.
Chest
  • Victim rendered unconscious.
  • Wound must be treated in a number of Combat Rounds equal to twice his Healing Rate or die.
Instant and gratuitous death.
Abdomen
  • Victim rendered unconscious.
  • Wound must be treated in a number of Combat Rounds equal to twice his Healing Rate or die.
Instant and gratuitous death.

Minor Wound

Hit Location still has positive Hit Points.
 

Serious Wound

Hit Location is reduced to zero Hit Points or below.
 

Major Wound

Hit Location is reduced to a negative score equal or greater than its starting Hit Points.
 

Endurance Checks

Wounds requiring Endurance checks test them in an Opposed Roll against the value of the original attack roll. This reflects the ability of highly skilled warriors to make more deadly strikes. Endurance checks are not repeated unless the location is wounded again.

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