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Offensive Special Effects

     

Bash


  • Shields knock opponent back one meter per 2 points of damage rolled.

  • Bludgeoning weapons knock back one meter per 3 points of damage rolled.

  • Only works on creatures up to twice attacker's SIZ.

  • If target is forced backwards into obstacle, make a Hard Athletics or Acrobatics skills roll to avoid falling or tripping over.



 
 

Bleed


  • If damage overcomes AP and injures target, Defender must make an opposed roll of Endurance vs. attack roll, or lose one level of fatigue at start of each round until first aid is applied.



 

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