Inn of the Buxom Dryad Building / Landmark in Ogranys | World Anvil
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Inn of the Buxom Dryad

In the middle of the inn is an ancient oak tree which contains a dryad the owner named Korisar Ruokashen. Rooms are extradimensional with the building itself containing the kitchen, common room, and bath house with masseurs. the second floor contains several shops, and the basement has a smithy run by a magma elemental. The inn has been in business for over 300 years. Food and drink in the common room is served via teleportation once ready.

Purpose / Function

A fortified inn that can serve as a safe haven because of unusual spatial qualities. Also serves as a magical nexus that connecting many points of the multiverse, while the inside of the structure is much like a demiplane.

Entries

One entrance with a armored gate though it rarely is closed.

Sensory & Appearance

The Inn on the Buxom Dryad has an overwhelming aura of magic. It is a nexus of realms and portals, and people with extrasensory abilities can even feel things happening beyond the realm they live in.

Denizens

Korisar Ruokashen meaning Black quest from dreams of fate in autumn. the owner   Mayolin- Eldest sister appears as a drow. Name means silver ascension. manager(sorta)   Gaewen- 2nd sister appears as a woodelf. Name means coppery red maiden   Hisuime- Middle sister appears as a tiefling. Name means jade eye   Mahzarin- 2nd youngest sister appears as a Aasimar. Name means golden moon   Gekkani- Youngest sister appears as a halfling. Name means in the moonlight   Other residents.   Seenna Nightsworn blood elf rogue/fence   Unnamed dwarf runesmith   Arioch Mythic 5(Azlanti) Illusionist Wizard   Annooccoeb large magma elemental blacksmith   Senaya Cleric of Calistrye.

Contents & Furnishings

Wooden tables, with with high backed, winged chairs. The beds are fine quality goose feather stuffed, with woven silk sheets, and soft woolen blankets.

Valuables

Many interesting of objects and trinkets are in the inn but no room will open to any but the person it is assigned to or if it is unoccupied.

Special Properties

The Inn of the Buxom Dryad is much larger on the inside with rooms that do not seem to belong. When wondering the halls as long as you do not intend to return to the courtyard or common area the rooms and hallways seem to continue forever, but when you turn back it takes mere minutes to return. Rooms can show the signs of disuse and even have objects that seem not to belong(unusual technology and or design) to the word that Ayterra is on.   The inn is in fact a extradimensional demiplane with physical connections all across the multiverse, and unless magic is used, you are quantumly locked to the entrance associated with the plane that serves as your origin point.

Alterations

Floors were altered to allow the oak tree to grow through the roof. With this alteration the six floors and roof were altered to support and strengthen the building.

Architecture

A large keep with five sides that rises sixty six feet into the air. Each face of the keep if sixty six feet and has a crenellated upper wall, with squared towers that are crenellated with machicolations. The walls are cut smooth, with perfectly fitted stones and sand polished.  The keep has a broad open courtyard where the large oak that houses Korisar Ruokashen has grown to act as a roof over the yard like a roof.

History

On a day long ago, a young dryad, not yet settled in the heart of a tree, found a tree in an interesting place.  In a fortress near the forest she found a suitable tree for her needs. The fortress was still in use although the whispers she had heard spoke of the fort being abandoned. A year and a day after she had taken up residence unnoticed, the men began to leave. Several years passed as her tree grew strong and tall. One day while she was stretching her legs a man walked in, this man had purchased the fort to turn into a safe place for travellers to lay their head and rest safe and sound. The man, fascinated by the lady, asked of her why she was there, and found that she had lived here for many years. He offered to let her continue to live there as he would need help caring for the place and the fine seemingly elfen lady would have a place to stay for it. The man decided to introduce himself as Brondon Nightfelled an archmage who saught a simple retirement. As Brondon began to fix up the fortress for him plan, he noticed that a strange effect started to build as he enchanted and began to construct the additions. As he built on to the place he decide to expand it and used create demiplane to expand the place. The enchantments seemed to begin to take a on a life of their own. Slowly as he enchanted and worked the place started to show strange qualities, rooms beginning to appear without his actions. One day he found that at some places in the edges the barriers between seemed to be getting thin. He found something that shocked him, five seemingly young women had appeared at one of the extremities of his work.  Korisar had been working in the area near her tree but one day actually stepped outside the bound of her connection of her tree and found that she did not weaken or sicken. She sought out Brondon and found him with the strange young women. She immediately recognised them as outsiders, dark of nature, but not evil. She and Brondon decide to help them.   Brondon is confused as korisar was far fron her tree, but not ill. He began to investigate the what had happened the the fortress and learned that the magics he had overlayed into the place combined with Korisar's supernatural presance and magic had actually bound together. The enchantments taking an imprint of her own magic, and becoming saturated into the stone and earth, growing and touching other magics. the sisters are actually succubi that got away from their "family" before they action that made them evil happened. That was 260 years ago. The inn was opened by a Brondon and the Korisar 300 years ago and they assisted the succubi in acclimating to the actual word. Once Brondon died the Korisar became the owner of the establishment.    Over the years the Inn began to see use and the girls nature was revealed. They explained the situation and took up jobs in the inn to help. The ambient energy enough to support them. As the Inn gained prominence a town began to form around it. The upper level of the Inn was opened to a few people with interesting skills sick as a masseur, or a small bathhouse area. The basement had a large space that was mostly unused and a magma elemental was offered it as a home, "he" was a skilled as a smith and through the use of a boiler system provided heat to the whole building.

Tourism

Primary housing for people passing through the town of Aramoor on the planet Aytera. Aramoor is a major trade hub in a region that has recently reopened to external trade.
Founding Date
1290 tf
Type
Inn
Parent Location
Environmental Effects
Temperature is mystically regulated to suit the patrons of the inn, allowing them to be comfortable in any given situation. Due to the odd quantum nature of the location, sometimes the Sisters and Owner seem to be speaking to open space as most people perceive it, and occasionally disappear to reappear shortly after. This is them interacting with other instances of the Inn so to speak, though they appear in all instances, examples of this would be likened to more attention being draw to a certain point.

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Comments

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Feb 18, 2022 00:20 by Goddess Zenith Reborna

Wow! I love this building, I've always really liked structures that are "bigger on the inside" but this one takes it to the next level! It feels like a very hub-worldy place, I'd imagine coming to and fro here from many adventures through the Multiverse.

Feb 18, 2022 00:22 by Chris L

I'd love to hear stories from the Inn in the voices of the dryads and the people staying here!


Learn about the World of Wizard's Peak and check out my award winning article about the Ghost Boy of Kirinal!

Feb 18, 2022 05:58 by George Sanders

I agree with everyone. great building. You could have 100 articles just about the goings on in the Inn, let alone all the travelers!

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