Extra Arms
Extra Arms
Requires Golem
Once per turn, you may take an extra action (cannot be used to cast a spell). Whenever you use this ability, you must pass a DC 20 Strength saving throw or gain a level of exhaustion.
Once per turn, you may take an extra action (cannot be used to cast a spell). Whenever you use this ability, you must pass a DC 20 Strength saving throw or gain a level of exhaustion.