Uncanny Recovery
Uncanny Recovery
Requires Refined Design
Action - You become incapacitated and your turn ends. At the beginning of your next turn, roll a Constitution saving throw. On a 20 or higher, you are no longer incapacitated and you regain all your hit points. Otherwise, you remain incapacitated and must repeat the roll until you pass.
Action - You become incapacitated and your turn ends. At the beginning of your next turn, roll a Constitution saving throw. On a 20 or higher, you are no longer incapacitated and you regain all your hit points. Otherwise, you remain incapacitated and must repeat the roll until you pass.