Houses of Vinadre
The fortified, subterranean city of Vinadre was carved out of a natural cavern in the Cliffkeep Mountains in the years following the Calamity. It is the ancestral home of the native dwarves of Olcari, and the five major bloodlines that founded the city in ages past still rule to this day. The ruling families are Houses Greyspine, Zuurthom, Bronzegrip, Thunderbrand and Glorendar.
Though the culture of Vinadre is highly traditional and as stoic as the stone it was carved from, it is not without unrest. It seems with every new generation has its own great social movement where disenfranchised workers or greedy, lesser noble houses attempt to unseat the ruling five. Yet for good or for ill, the Great Houses have time and time again shown that they can put aside their differences to preserve their mutual rulership.
These Great Houses elect an official to the office of Ironkeeper every ten years to keep the alliances between houses just and healthy.
- House Bronzegrip: Maintains the Bronzegrip metalworks; foremost house for smithing and metalwork.
- House Glorendar: Maintains the law and manages the Carvers.
- House Greyspine: Controls the Keystone or Greyspine Quarry; head of the house is Gradim Greyspine, ironkeeper of Kraghammer.
- House Thunderbrand: The foremost house in all things magic.
- House Zuurthom: The foremost house for architecture and masonry. One of the five ruling houses of Kraghammer.
Though the culture of Vinadre is highly traditional and as stoic as the stone it was carved from, it is not without unrest. It seems with every new generation has its own great social movement where disenfranchised workers or greedy, lesser noble houses attempt to unseat the ruling five. Yet for good or for ill, the Great Houses have time and time again shown that they can put aside their differences to preserve their mutual rulership.
Public Agenda
Each ruling house has a specialty and holds responsibility over that domain within Kraghammer. House Greyspine maintains the largest mine under Kraghammer, as well as the Pools of Solace. House Zuurthom trains the chief architects of the city, and most masonry and building is organized through them. House Bronzegrip funds the smithing guilds and maintains the Bronzegrip Metalworks, Kraghammer's largest blast furnace and ore refinery. House Thunderbrand prides itself on training Kraghammer's foremost scholars and premier arcanists. House Glorendar maintains the law and delivers punishment, though a scandal almost twenty years ago saw them fall from grace, a tumble that briefly threw Kraghammer's judicial sysem into chaos and from which the clan is still recovering.
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