Qresa
Qresa is a city that is bastion of civilisation in the middle of the Mornset Countryside.
It is characterised by it domed roofs of the largest buildings in the city. The city itself is low to the ground and expansive.
A city/regional guard called the Shields of the Plain (or just "Shields" for short) keeps the peace in the city and its environs, and all arrests and social unrest are immediately brought before the Hall of Reason, a "beautiful courthouse in the High Elven Style". Qresa is divided into six wards: Opal Ward, Residential Ward, Scholar Ward, Temple Ward, Market Ward, and Underwalk Ward. Westruun was named after a person, Palest Westruun, not a direction.The town's iconic flower is the white iris, which grows around the western side of town. Opal Ward
Ironhand Trading Company Warehouse: One of the more powerful and well-known trade companies throughout Olcari, the Ironhand Company mainly works in construction materials, such as woods, metals, rope, and roofing. They are based out of Inion
Margrave's Keep: The powers of law enforcement, executive administration, and military defense in Westruun are currently vested in the person of the Margrave, an essentially military office appointed by the OlcariCouncil. The Margrave's keep is a sturdy structure that serves as both an executive mansion and a military barracks for many of the Shields.
Hall of Reason: The courthouse, the Hall of Reason, is noted for the impressive statue of Bahamut on its front steps.
Public Forum: central to this public gathering area is another famous statue, that of the town's founder, Palest Qresa.
The Black King: Erected in 812 PD, the Black King is another statue of Palest Qresa on horseback, able to animate as a stone golem to defend the city in times of crisis.
Residential Ward
Softsky Bakery: A very modest bakery that looks to have been family-run for a few generations, the Softsky Bakery is owned and run by Elowen Brist, who lives alone with her son, Simon Brist. The smell from outside the bakery is pleasant, although the size is small and the business slow.
The Sunkissed Tavern and Inn: A fair-sized tavern and inn, the Sunkissed Tavern largely houses local farmers after work hours and travelers that require cheap lodging. An attached stable makes for a convenient business for those passing through the city. A gruff half-orc barkeep named Ulf keeps his ears open for news and valuable information.
The Underwalk Gates: A passage leading into the Underwalk Ward.
Underwalk Ward
Survivor's legacy Scholar Ward
Cobalt Reserve: A grand dome of blue, polished stone, the Cobalt Reserve is a well-fortified library organized. The library is run and controlled by the monks of The Cobalt Soul, worshipers of Ioun who gather and retain information and knowledge. The Reserve's collection of knowledge is so vast that individuals travel from all over the world to study here.
Greystone Tower: A looming spire of shimmering stone in the center of the Ward, Greystone Tower is a source of mystery and much rumor within the city.
Westhall Academy
Yuminor Observatory: A single tower on the edge of the Scholar Ward looms high above the nearby Westhall Academy. It looks forever skyward, the arcanists inside constantly charting the movements of heavens. A quasi-religious order of diviners and astromancers named the Scions of Yuminor study here.
College of the Savvy: A bard college founded by the legendary White Duke.
Temple Ward
Bahamut's Rest: At the southern end of the Temple Terrace lies the alabaster and silver temple to the great platinum dragon Bahamut. Home to the great paladin Lady Kima of Vord, Bahamut's Rest welcomes the forgotten, the oppressed, and the hungry. Simar, Keeper of the Temple, oversees the temple and its services.
First Bastion: a temple dedicated to Erathis. It is the largest temple in the district.
Wild Arbor: A temple dedicated to Melora.
Market Ward
Beyond the Veil: A shop that specializes in magical relics and curiosities, Beyond the Veil has an unassuming, tent-like exterior that opens into a mystically larger interior. Abjurist Noja owned this shop.
Gilmore's Glorious Goods: Shaun Gilmore was working to open his second Gilmore's Glorious Goods shop in Westruun throughout The Briarwoods Arc, which would likely have been located in the Market Ward.
A city/regional guard called the Shields of the Plain (or just "Shields" for short) keeps the peace in the city and its environs, and all arrests and social unrest are immediately brought before the Hall of Reason, a "beautiful courthouse in the High Elven Style". Qresa is divided into six wards: Opal Ward, Residential Ward, Scholar Ward, Temple Ward, Market Ward, and Underwalk Ward. Westruun was named after a person, Palest Westruun, not a direction.The town's iconic flower is the white iris, which grows around the western side of town. Opal Ward
Ironhand Trading Company Warehouse: One of the more powerful and well-known trade companies throughout Olcari, the Ironhand Company mainly works in construction materials, such as woods, metals, rope, and roofing. They are based out of Inion
Margrave's Keep: The powers of law enforcement, executive administration, and military defense in Westruun are currently vested in the person of the Margrave, an essentially military office appointed by the OlcariCouncil. The Margrave's keep is a sturdy structure that serves as both an executive mansion and a military barracks for many of the Shields.
Hall of Reason: The courthouse, the Hall of Reason, is noted for the impressive statue of Bahamut on its front steps.
Public Forum: central to this public gathering area is another famous statue, that of the town's founder, Palest Qresa.
The Black King: Erected in 812 PD, the Black King is another statue of Palest Qresa on horseback, able to animate as a stone golem to defend the city in times of crisis.
Residential Ward
Softsky Bakery: A very modest bakery that looks to have been family-run for a few generations, the Softsky Bakery is owned and run by Elowen Brist, who lives alone with her son, Simon Brist. The smell from outside the bakery is pleasant, although the size is small and the business slow.
The Sunkissed Tavern and Inn: A fair-sized tavern and inn, the Sunkissed Tavern largely houses local farmers after work hours and travelers that require cheap lodging. An attached stable makes for a convenient business for those passing through the city. A gruff half-orc barkeep named Ulf keeps his ears open for news and valuable information.
The Underwalk Gates: A passage leading into the Underwalk Ward.
Underwalk Ward
Survivor's legacy Scholar Ward
Cobalt Reserve: A grand dome of blue, polished stone, the Cobalt Reserve is a well-fortified library organized. The library is run and controlled by the monks of The Cobalt Soul, worshipers of Ioun who gather and retain information and knowledge. The Reserve's collection of knowledge is so vast that individuals travel from all over the world to study here.
Greystone Tower: A looming spire of shimmering stone in the center of the Ward, Greystone Tower is a source of mystery and much rumor within the city.
Westhall Academy
Yuminor Observatory: A single tower on the edge of the Scholar Ward looms high above the nearby Westhall Academy. It looks forever skyward, the arcanists inside constantly charting the movements of heavens. A quasi-religious order of diviners and astromancers named the Scions of Yuminor study here.
College of the Savvy: A bard college founded by the legendary White Duke.
Temple Ward
Bahamut's Rest: At the southern end of the Temple Terrace lies the alabaster and silver temple to the great platinum dragon Bahamut. Home to the great paladin Lady Kima of Vord, Bahamut's Rest welcomes the forgotten, the oppressed, and the hungry. Simar, Keeper of the Temple, oversees the temple and its services.
First Bastion: a temple dedicated to Erathis. It is the largest temple in the district.
Wild Arbor: A temple dedicated to Melora.
Market Ward
Beyond the Veil: A shop that specializes in magical relics and curiosities, Beyond the Veil has an unassuming, tent-like exterior that opens into a mystically larger interior. Abjurist Noja owned this shop.
Gilmore's Glorious Goods: Shaun Gilmore was working to open his second Gilmore's Glorious Goods shop in Westruun throughout The Briarwoods Arc, which would likely have been located in the Market Ward.
Defences
Walls with many sentry towers dotted around it
Guilds and Factions
Type
City
Owner/Ruler
Owning Organization
Characters in Location
Comments