Legend of Balthazar Book 01: The Skyburner's Oath
All adventures have a genesis, this is no different.
"In a Universe out of order, where the dead walk amongst the living and war plagues every major star system, only the Knights of the Iron Order stand between the cosmos and utter chaos. The Iron Order has upheld its precious balance for eons now and maintains the borders of the 1st and 2nd Kingdoms. Within such an order, Magical Power and might are favored above all else, and the hero of this epic lacks these things. Balthazar Skyburner, the man who one day have his name known in every corner of Yggdrasil, starts his journey like all others."
Plot points/Scenes
ACT ONE
Young Balthazar Skyburner is recruited by Iron Lady Nabeth shortly after his mother's death to the Desolation. He is brought to Mountain where he, and other young Squires, are put through a tough Gambit to evaluate their capabilities. This also serves as a chance for the various Lords and Ladies to choose new Squires to train. During this Gambit, Balthazar performers poorly in all events, lumped in with two other "failures"; Haroli Al-Hashimi who, despite being of such renowned blood, is unruly and brash & Jean-Louis F. Boudreaux who has exceptional Magical Ability but lacks any emotion or enthusiasm. Balthazar's body is frail and his Magical Ability is lame, it would be foolish to train him at all.
Other squires include the arrogant and prideful Nadakami U. Sadako, royalty from the Sea-Folk people on Neptune. Laëtitia La'Fromboise, a defect clone of her twin sister with a big heart exceptional recovery skills. Rey Kerrisk, a run-away girl from the Imperium lacking skill but overflowing in resolve and spirit. Loholt Pendragon, Son of Mordred and brother to the Black Prince. Dul’Hurror, son of a famous Knight, more beast than man but loyal if not somewhat aloof. Poppy A. Newgate, an ambitious young woman with high intellect and magical knowledge.
Lady Nabeth takes on all three problem children despite their shortcomings and resolves to train them on Mountain in her old home, where she was trained years ago by her Master. For the next six years, the Squires would remain in the harsh conditions of Mountain honing their Knightly Arts, Magecraft, and growing stronger. Eventually, the Knighting Ceremony is upon them and the Squires are charged with making their way to the Peak where they first took the Gambit 6 years prior.
Sadako, Laëtitia, and Rey all make it there first and encounter the 1st challenge, a massive magical boulder they must pass. At the second challenge, where a great elemental monster awaits the Loholt, Dul'Hurror, and Poppy arrive to defeat it and both teams move forward.
Meanwhile, Nabeth and the other Lords and Ladies observe the Squires' work but note that Balthazar and his team have yet to arrive. Nabeth assures them they will. Others are wary of Loholt, they fear he could follow the same path as James and betray the order. He should not be allowed to progress further, but the 3 Wise Men, speaking on the Iron Mother's Behalf, dismiss such thoughts.
A great sea beast rises from the ocean and crashes onto the Peak, dead, with Balthazar, Haroli, and Jean-Louis inside. Upon learning they are late, they rush to the last challenge which is a massive forest maze made from strange wood and trees that change the layout, making it impossible to pass. Despite being instructed not to destroy the maze, when Haroli arrives he immediately unleashes his magic and burns a path straight through the forest. When the forest attempts to strike him, Jean-Louis shields them with his Wooden Tome.
The three teams push forward, with Haroli taunting Sadako before rushing to the finish with his brothers in tow, much to Loholt's amusement. Once all the teams arrive at the Temple of Iron Peaks, they are greeted by the 3 Wise Men and the various Lords and Ladies. With all the Squires present, they begin the Knighting Ceremony.
ACT TWO
The Ceremony is a simple test, where the Squires are dispatched to a different planet in Midgard to fulfill a mission, being observed by the Order via Scrying Eyes to evaluate their abilities and intelligence. The Squires are all given training armor and allowed to choose one weapon to aid them on their journey. Balthazar picks a sword and shield, Jean-Louis picks a spear, and Haroli decides he needs no weapon, he is the weapon.
Before they can be dispatched, each team will need to pick a leader, someone to give orders and take responsibility during the mission. While Sadako and Loholt's teams discuss amongst themselves, Balthazar, Jean-Louis, and Haroli immediately step forward having elected Balthazar to be the leader some time ago. The 3 Wise Men are surprised and are eager to see how Young Skyburner measures up against the two powerhouses on his team. Nabeth bids her boys good luck, though they don't need it, and the 3 boys are Shatter-Pointed from Mountain...
ACT THREE
Haroli regains his strength and escapes his bonds as his train arrives at Tadu, swarming with Feathered Ones. Tadu was once a proud city and center point for culture and ideas, but now its historical building was in ruins and its roads cracked. Millions of Tavarians lived like animals, sleeping on the streets and huddled together in groups. Most of the bodies Haroli came across did not move, Vykeel-Don didn't seem to think of importing enough food or rations for the hostages.
Haroli came across some thugs trying to take food from a young boy and chased them off. The boy is Kip and identifies Haroli as the offworlder who attacked the weapon's depot, the news was huge in Tadu, some people even got a little hopeful. Haroli gave the starving Kip the remainder of his Order Rations, which he shared with some of the other kids he looked after.
Kip explained that he knew one day the Iron Order would come, everyone believes the Order is dead but he believed, his father told him stories of the great Knights of Old who followed an Eternal Oath and always did what was right, no matter the cost. And so, Kip kept his ear to the ground and learned that outside of the Feathered Ones, there are six large 0 Point Bombs under the city in the sewer system. Kip and some of the other kids would run around in the sewers sometimes and found clusters of Feathered Ones guarding weird structures. Kip claims he found 4 of these clusters.
Haroli doesn't want to bring a kid into battle but Kip refuses to remain behind, he wants to be a brave Knight, plus only he knows the right way through the maze that is the sewer system. Together they descend into the system and begin their search. Haroli also learns more about the minerals being moved off-world from Kip. According to him, when the Vykeen first arrives about 2-3 years ago, they were super desperate to begin mining for gems and jewels that they promised the Tavarians anything, basically begging to begin mining. Kip was shocked to see adults acting like spoiled children about to throw a hissy fit, almost like they were very afraid of something.
Haroli comes across the 1st bomb but can't figure out how to disarm it. Kip apologizes for not figuring that information out sooner but Haroli finds a solution. Magical Energy, when released from the body in an unfiltered state, can disrupt certain sophisticated electrics and systems. Concentrating his energy, Haroli scrambles the bomb's systems, taking it offline. Kip is amazed by this and begs Haroli to teach it to him, later though.
Balthazar gets another message from Haroli regarding the bombs under the city. This complicates things as they could blow at any moment. Erwyn organizes his people from a raiding party into a rescue party, they will steal as many trams as they can and start moving people out of Todu, with Balthazar and Jean-Louis as back-up for the Feathered Ones.
The Council demand to know why Vykeel-Don won't denote his bombs now but he wants to wait until all the knights and rebels are in one place, to make a swift and quick example of them all. They advise against this and some begin to question whether this is still worth the Iron Mother's wrath, but if their debt is not repaid, worse things than death await them all. After the meeting, Vykeel-Don is informed that 3 of his 6 bombs have already been disarmed. He orders more Feathered Ones to protect the remaining 3 and to ensure the other knights make it to Todu.
Haroli and Kip arrive at the 4th bomb but are attacked by Crow Mothers and more Feathered Ones who take Kip hostage. They try to force Haroli to take his own life but instead he activates his ocular ability: SHIVA! It destroys magical energy on sight and has a strange effect on the engineered freaks who now find their Magical boons weekend. The Iron Order watch with great intent, they knew he was of Al-Hashimi blood but didn't know he inherited that technique. While they all praised the young man's talents, Lady Nabeth prayed Balthazar was not far, as Haroli had not yet mastered SHIVA.
Haroli saved Kip and defeated the Feathered Ones but his eyes were bleeding from overuse of SHIVA, and his magical energy was sapped, he would need a tie to recover. Kip stood guard over the sleeping body.
Tadu came into sight and the Feathered Ones decent upon the trains, plucked out of the air by massive wooden hands, controlled by Jean-Louis who would provide cover for the trams to get inside. The trams docked and began taking in hostages to shuttle them out. Balthazar zipped through the city, cutting down Feathered Ones and providing back-up as best he can. Erwyn begins to question why the bombs hadn't gone off yet and leave Balthazar to lead the education while he heads down into the sewers to locate Haroli.
Vykeel-Don begins to panic as he learns that the sequence of the bombs has been disrupted, the remaining 2 will now need to be denoted manually with arming keys. He'll dispatch two Crow Mothers to arm the bombs and end-all of this today, no problem. Only, most of the Crow Mothers are busy fighting the Knights, two Feathered Ones could do it but they have lower attention and intelligence, but they will have to do for now.
Haroli and Kip hobble to the 5th bomb but Haroli hasn't regained enough energy to scramble it. Just as a Feathered One arrives, it is killed by Erwyn who is speechless to see his son alive down here of all places. He recognizes the craftsmanship of the bomb and disables it, believing he can do the same for the last one. Haroli makes them leave him behind, he will only slow them down, and they rush off to find the last bomb.
More trams carrying armed rebels arrive to provide aid to Balthazar and Jean-Louis, Balthazar leaves it to them and heads down into the sewers to help out Erwyn. Vykeel-Don receives word that a Feathered One has finally armed the last bomb manually, and prepares to detonate it. Erywn kills the Feathered One but cannot stop the countdown timer. Kip believes they can use what little Magica Energy they have to scramble the bomb to slow it down or to buy time. They exert with all their might but it's not enough. The bomb reaches one and explodes.
Kip and Erwyn wake up safely on the surfaces, protected by Haroli who caught up to them at the last second. The bomb went off but it wasn't enough to destroy the city. The rebels clear out the remaining Feathered Ones and secure Tadu as theirs once again. Vykeel-Don quickly learns of his failure, he lost a great many Feathered Ones in this battle as well and the Knights would surely be upon him soon. Vykeel-Don gathered 5 Crow Mothers as his Guard and hastily fled Tavara, not daring to show his shame to the council.
ACT FOUR
Erwyn and the Knights investigate the Vykeel Temple, now crawling with remaining Feathered Ones easily dispatched. They come to the massive station under the tower, where hundreds of Tavarian slaves were recently murdered in Vykeel-Don's hasty escape. A few are only wounded and confirm they were made to send the minerals into the arcane portal before them, but any who entered never returned.
Balthazar resolves to go in and search for any possible survivors with Haroli and Jean-Louis. Erwyn is unsure how long he can keep the portal open and urges them to make haste, he has no idea where it leads or how to re-open it if it closes.
In the portal, the Knights find themselves in an impossibly huge realm with golden pillars that disappear into the sky. Mountains and hills of gold coins, treasure, and jewels surround them, and 12 massive suns center the room. They stick close to the tram tracks and indeed find serval Tavarians whom they send back to the portal. Balthazar goes deeper into the realm to search for the last worker and finds his body near a golden pedestal.
This small temple has emerald steps and is surrounded by 6 giant golden apes with masks. Balthazar ascended the steps and found a great sword wrapped in golden cloth, almost calling out to him. He picked it up and something about it felt ... right. Just as he began to return to the tracks, the great mountain of gold and treasure shifted and a great beast's head emerged from a deep slumber. A dragon. The Dragon; Zu Tan Xo. His treasure had been plundered and the Vykeel have gone back on their word!
Jean-Louis got one of the trams working and they make a quick escape as the dragon slowly came to and took chase, monsters rose from the gold to attack them and the 12 suns began to fireballs of heat at them. As Zu Tan Xo caught up with them, Haroli grabbed Jean-Louis and Balthazar before leaping from the train to speed off with all his remaining strength, calling for Erwyn to close the portal NOW! As the portal fades from reality, the 3 brothers jump through just in the nick of time.
Erwyn can't thank the Knights enough for their efforts and offer them all riches but they don't take any of the rewards. Kip bids Haroli farewell and asks if he can be a strong knight like him someday, to which Haroli is sure of it. The sky shatters once again and the 3 brothers and called back to Mountain.
ACT FIVE
Balthazar wakes up back in a Temple on Mountain, recovering from his mission when he is fetched by a Guard to report to the Hall. In this magical Hall, Balthazar is met by Kikazaru, one of the 3 Wise Men, who gives him his final test, a simple question; Why Are You Here, Young Man? Some Knights would seek to chase fame, others would seek material goals like riches, but what is it that drives you, Balthazar. Kikazaru is persistent and will not let Balthazar leave this room until he gets an honest answer.
Balthazar recalls his tragic origins, his frail body, his shitty life until Nabeth found him and gave him this. He was born into this world with nothing, he won't die like that, he won't waste what Clarissa Skyburner gave him. Balthazar takes up a battle stance and declares he will not waste his life!
Haroli is confused by the question, why must there be a reason to pursue greatness, is greatness itself not worthy of the pursuit in the first place? He comes from a long line of warriors and Mages who were feared across the cosmos, but that name has been shamed and abused. Haroli is here for the glory of Knighthood, to carry on his mother's wishes; bring glory to the House of Al-Hashimi once again! Haroli unleashes SHIVA and proudly declares who he is.
Jean-Louis is frank and blunt; he does not care about the Order, the Imperium, the Commonwealth, or even Tavara. He lost everything once because he could not be of use to his family, but now that he has a new family, he will be strong and valuable to them. he goes where his brothers go, and if that leads them against the Order, then so be it! Jean-Louis spreads his legs and summons his Wooden Tome, devoted to his brothers.
The lights fade and the 3 boys are in the Knighting Hall together, some of the Guards are alarmed to see all 3 of them ready to go to war with an unseen enemy. The 3 are separated and each downed in a Kevlar-like suit and knightly armor befitting their Clan, rank, and title. Balthazar received a Captain's helm and dense armor to compensate for his frail body, dawned in dark purple cloaks. Jean-Louis received templar's armor to compliment his athletic and tall build with a purple shoulder cape. Haroli received warrior armor with the faces of monsters engraved in golden pieces, with blue and purple garps.
All 9 squires, now with official Knightly armor, are brought before the Iron Lords and kneel, as they knight each and every one of them. After the ceremony, Loholt congratulates everyone on their hard work and they all share in a sort of graduation meal feast with their masters. Their dinner is interrupted by Minx, a Forgemaster who was charged with restoring the blade Skyburner retrieved from the Dragon's lair. She demands Balthazar follow her to her forge.
They all follow Minx to her forge and she reveals the blade was properly restored but she cannot lose it from its stone-keep, believing it will only yield to Balthazar. He takes hold of it and pulls the weapon free, followed by a brilliant flash of light. The sword magically fits Balthazar's size and its Rainbow-Diamond blade is put on full display, just as Minx thought. This is the fabled 'God Shattering Star', a blade capable of killing anything.
Components
Goals
- Balthazar, Jean-Louis, and Haroli are deployed to Planet Tavara to free it from the claws of the Vykeel Council to earn their full marks as Iron Knights.
Stakes
- Failure to free Tavara will result in the Squires failing the ceremony but, more importantly, the people of Tavara will suffer when the Vykeel deploy reinforcements in response to the Iron Knights's actions.
Moral Quandaries
- The Squires are asked why they seek to be Iron Knights in the 1st place; Balthazar says he was born into this world with nothing but the life his mother graciously gave him, she died before she could realize her dream, he won't waste the life she gave him.
- Haroli was sent to the Order by his mother to protect him from the Commonwealth, their Clan was destroyed 100 years ago when the Commonwealth glassed Risauyama and he seeks to bring glory back to the House of Al-Hashimi.
- Jean-Louis was thrown away once before by his parents because he could no longer be of use to them, he doesn't care if it's to World's End or Death Herself, he will follow his brothers anywhere and be useful to them.
Relations
Protagonists
- Sir Balthazar O. Skyburner II, Ⅰ. Knight 2nd Class: A young boy from Planet Mars born with a weak body and little Magical Ability, but a strong will
- Sir Haroli U. Al-Hashimi, Ⅰ. Knight 2nd Class: Last son of the legendary Al-Hashimi bloodline, wiped out 100 years ago by the Commonwealth
- Sir Jean-Louis F. Bordeaux, Ⅰ. Knight 2nd Class: Abbadoned son of Martian Aristorcats with exceptional Magical Ability and power
Allies
- Dame Nabeth Durkossiko, Ⅴ. Star Primus: The 5th Primus and Master of Balthazar's team, an old goat-woman just as wily and cunning as her students.
- Sir Wu’Hurror, Ⅴ. Star Primus: The 9th Primus and Master of Ceremonies, a great beast, quite literally
- Dame Eptiopadia Perselline, Ⅴ. Star Primus: The 10th Primus and Master of Sadako's team, a proud Martian Warrior and member of The Amazon Clan
- Sir Kian Reynolds, Ⅳ. Grand Knight: A great Knight and Master of Loholt's team, the demigod son of a Fox God and a trickster at heart
- Erwyn Dhall: Mayor of a small town on Planet Tavara that rebelled against the Vykeel, he is cautious of Offworlders but wants to free his world
- Kip Dhall: Ambitious and energetic son of Erwyn, Kip grew up hearing stories about the legendary Iron Knights of Old and wishes to be one when he grows up
Neutrals/Bystanders
- Mizaru, Kikazaru, and Iwazaru: The 3 Wise Men who advise the Iron Father/ Iron Mother and stand above the 12 Primes
- Zu Tan Xo: A mighty dragon, one of the strongest and most fearsome, he slumbers peacefully in his Throne World, the Realm of Tears
Competitors
- Dame Nadakami U. Sadako, Ⅰ. Knight 2nd Class: Promising Mage and Princess from Planet Neptune of the Sea-Folk
- Dame Laëtitia La'Fromboise, Ⅰ. Knight 2nd Class: Failed clone of her biological sister with a big heart
- Dame Rey Kerrisk, Ⅰ. Knight 2nd Class: Rebellious daughter of an Imperial Officer making up for her lack of skill with spirit
- Sir Loholt Pendragon, Ⅰ. Knight 2nd Class: Son of Mordred and Prince of the Iron Order, blamed for the rebellion of his brother James
- Sir Dul’Hurror, Ⅰ. Knight 2nd Class: Son of a Primus, a bit dense but loyal and loveable in his own way
- Dame Poppy A. Newgate, Ⅰ. Knight 2nd Class: A young woman with amazing intelligence and magical talent
Adversaries
- Vykeel-Don: Lesser Lord of the Vykeel Court, a slimy and weak coward charged with sucking Planet Tavara dry to pay off his Council's debt
- Feathered Ones: mindless Bio-Mechanical monsters used as the enforcers of the Vykeel, mass-produced and shipped to Tavara
Backdrops
Locations
Planet Mountain
Mountain is both the first steps of all Iron Knights but also where they all eventually come to make their last stand. So long ago when New Camelot first warped into this Universe, it crashed on Mountain. The Knights of that era were stranded and faced death at the hands of a strange and alien world but through sheer force of will and determination, they prevailed.Planet Tavara
A small planet located in the Denizen System, it is a natural world, separated from the politics of the Universe, but now ruled by the abusive and greedy Vykeel Council, who enslave its people and gut its world. Tavara is a cold planet with landmasses broken up by rushing rivers, towering peaks, and deep valleys. Cities are built at the top of mountains to avoid frequent flooding and the primary form of transportation are heavy-duty trams.Past Events
The Black Prince
7 Seals Legend of Balthazar: The Skyburner's Oath
The 7 Seals Timeline
Plot type
Novel
Creative Sources
Compiled list of (free) sites, tools, and links I use for various assets or art in SEVEN SEALS- Article, World, & Icons made with Bannersnack (FREE)
- Character Portraits & Landscapes made with ArtBreeder (FREE)
- External Family Tree Tool is FamilyEcho (FREE)
- Unique Symbols & Signs from Cool Symbols (FREE)
- Various Fantasy Names generated from Fantasy Name Generator (FREE)
- Sci-Fi inspired names & Generators via Donjon (FREE)
- Flags & Shields made with Armonia (FREE)