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Merathull

How to sign up?

One does not simply become a Merathull. The destroyers of undeath are reborn into the lifestyle, and no real posibility of retirement. Once you become a Merathull, you'll stay a Merathull.  

Powers

Athough the process of joining is not public knowledge, however it is known that new members live for a very long time, it is said that no Merathull has ever died in the comfort of a bed (without being assassinated that is). They seem to enhance their bodies with some sort of power, slowing their ageing process. They are also said to posses great power over the elemental forces, bending them to their own will.

Career

Qualifications

  • Physicallity: One has to be in top shape.
  • Mentally: One has to be resistant to common and uncommon phobias.

Career Progression

One transitions via tutorledge, untill one has proven the ability to stand alone.

Payment & Reimbursement

Most work is freelance, and the Merathull are sent for. Some villages and townships will sent a letter directly to the guildhall, where a trainee and a tutor will be dispersed. All payment goes directly to the Merathull. However, if the Merathull is payed more than a single gold coin, atleast one of these has to be given to the guild.

Perception

Purpose

To cleanse the realm of dark entities and demons.
To rid the land of monsters.
To remove the curse of undeath from Draena.

History

The organization is old, and although the precise date is not known, it is known to have stood with the Doomguard at the hells' gates.

Operations

Provided Services

  • Monster killing
  • Curse removal
  • miscellaneous (Dependant on the Merathull)

Dangers & Hazards

There is a constant looming threat of death.
Alternative Names
Boggarts, Grimwalkers and Whispers
Type
Military
Famous in the Field
Related Locations

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