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Al-vari

Humanoid race very reminiscent of Humes, but extremely long-lived. Prominent features are elongated neck, slender bodies and pointed ears.    
"... Some theorize that their ability to take in ambient aether somewhat more efficiently than the rest of us is the key to their longevity. Even those inherently less magically-oriented seem to possess this ability. This is reflected in turn in their ability to essentially perform a sleepless trance, as well as some particular natural resistances. Enough about their physiology, however.     Al-vari, from what the author has interacted with, are kind-hearted beings who have an overall different outlook on life than the rest of us. Longer lives could be nobler ones, I suppose? Take this information with a grain of salt, however, since the author himself is the life-partner of one of their kin. Oh, how she makes me happy."
   
  • A small excerpt from the book 'Intelligent Life in Gaia', by Hum'ro Skadi, as published in 2335 AFL.

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    Al-vari

    Ability Score Increase +2 Dexterity
    Size Medium
    Speed 30ft

    (This species is a lore-appropriate transcription of the Elf race from Dungeons & Dragons 5th edition. The stats listed here are for ease of access, but aren't modified from the original material.)  

    Ability Score Increase

    Your Dexterity score increases by 2.  

    Age

    Although al-vari reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.  

    Size

    Al-vari vary from 1,70m up to about 2m in height, usually accompanied with slender builds. Your size is Medium.  

    Speed

    Your base walking speed is 30 feet.  

    Darkvision

    Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.  

    Keen Senses

    You have proficiency in the Perception skill.  

    Fey Ancestry

    You have advantage on saving throws against being charmed, and magic can’t put you to sleep.  

    Trance

    Al-vari don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

    Languages. Common

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