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Durdand

Race of short but long-lived people with an overall fondness for crafting and drinking.  
"... although I am not quite sure where they originate from. Not even the eldest and wisest among the Durdand that live in Lindblum are aware of their true origins. Legends say they were originally golems forged in the deepest reaches of Gaia, crafted with the intent to produce a massive workforce that could facilitate their creator's goals of building this world up from nothing. As such, this would indicate that Durdands are actually the oldest race in all of Gaia. Their golem ancestors would supposedly have been the ones to build the earth - mountains, valleys, plains, ravines, all of it. Once their task was done, the Durdand were supposedly given the spark of life by their creators and allowed to live in this world they created, along with a plethora of different sentient beings. They were given to a crafty and life-loving set of precepts that seems to have followed these people to the modern day."
 
  • A small excerpt from the book 'Intelligent Life in Gaia', by Hum'ro Skadi, as published in 2335 AFL.

  •   While the legends tell a wondrous tale of their past, most Durdand opt not to believe any words that might hold truths of their past. Instead, most of these strong and hearty people divide live their lives in pursuit of both the pleasures of today and the edification of tomorrow. In other words, they seldom look to the past for answers, choosing to live in the moment and only build their ways forward.
      A vast majority of Durdand live in the central and southern parts of the mainland continent, usually avoiding Norüman altogether due to two facts: the unbearable cold, and the overall distaste for the lifestyle of the people of Cran'Tal, whose humble servitude somewhat irks durdands in their belief that life should be cherished and enjoyed, not given away and sacrificed so freely.
      Durdand tend to live in large settlements and adhere to strict sets of work rules. Tradition calls for them to wake up early for work, but to always give themselves a break for a siesta after lunch. According to their old teachings, all hard work must be rewarded.


    Playable race

    Appearance:


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    Durdand

    Ability Score Increase +2 Con
    Size Medium
    Speed 25ft

    (This species is a lore-appropriate transcription of the Dwarf race from Dungeons & Dragons 5th edition. The stats listed here are for ease of access, and aren't heavily modified from the original material.)  

    Age

    Durdand mature at the same rate as humes, but they’re considered young until they reach the age of 50. On average, they live about 350 years.  

    Ability Score Increase

    Your Constitution score increases by 2.  

    Size

    Durdand stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.  

    Speed

    Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armour.  

    Darkvision

    Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.  

    Durdand Resilience

    You have advantage on saving throws against poison, and you have resistance against poison damage.  

    Durdand Combat Training

    You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.  

    Tool Proficiency

    You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.  

    Stonecunning

    Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

    Languages. Common

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