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Nepenthe

Nepenthe are a small, magically-gifted race whose wisdom and kindness are surpassed by none.  
"... are very... Strange, to me. Their humble lifestyles point to some sort of spiritual enlightenment, and yet they follow the Shepherd in what I consider to be a rather blind fashion. They are selfless, most specimens of the race following a dogma that suggests this life is not our only one, and so we should devote our every effort to the betterment of others as well as our own, and to the safety of Gaia. The eldest among them seem utterly convinced that their efforts in life are but a preparation for what comes next. I'm not sure I've ever met a people and culture so devoted to a singular cause, and yet so humble and gentle."
 
  • A small excerpt from the book 'Intelligent Life in Gaia', by Hum'ro Skadi, as published in 2335 AFL.

  •   Beings of diminutive stature by normal standards, the Nepenthe are spread far and wide in the mainland continent. Naturally kind-hearted, the majority of the species lives a humble lifestyle guided by their spiritual beliefs. Seen as most nepenthi are born in Cran'Tal or from natives of that town, they are indoctrinated early on by the teachings of an ancient being known as The Shepherd, assumedly a nepenthe that guides the people and acts as a guardian for the Crystal Tower of Elements.

    Playable Race


    Inherent trait:

     

    Embrace of the Alphalodon


    Racial - Nepenthe (or born in Cran’Tal)
    Being born under the carcass of the Alphalodon, Nepenthe gain heightened magical affinity. This allows them to increase the potency of their spells naturally by focusing on the image of the great beast.
    Upon spellcasting, the nepenthe can augment their spell by expending an inheritance slot. Utilizing inheritance slot grants the following benefits:
      1d4 + half your player level (rounded down) damage to single-target spells.
    1d4 to the difficulty of a saving throw.
    Augment the effect of any healing spell by 1d4 + your player level.
      All effects increase to 1d6 at 7th level, 1d8 at 12th level, 1d10 at 15th level and 1d12 at 20th level. You start with a baseline of 3 slots. You gain another slot every odd level. You regain all your inheritance slots after a long rest       More information can be acquired on the individual statblock. (Read below)

    Appearance:

    Lifespan
    400-500 years

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