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Tauri

A race of large humanoids with bovine features and stout bodies.  
"A more powerful species, one has rarely seen. While the Tali possess larger bodies in general, it is hard to argue with the raw strength of the Tauri.   While their true origins are mysterious, one thing is for certain: Tauri first migrated from Agarthani, exiled from the mountain by a massive effort on part of the predominant denizens of that ancient place. The Tauri folk stories tell of a massive underground labyrinthian complex of caves in which this magnificent species made their home. No evidence of this remains, however, and any attempts to ascertain its existence are hamstrung by the people of Agarthani. Unless an effort is made to gain unlimited access to the mountain and its many secrets, it seems this mystery will remain as such forever. A sorrowful consideration, to be sure."
 
  • A small excerpt from the book 'Intelligent Life in Gaia', by Hum'ro Skadi, as published in 2335 AFL.

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    Tauri

    Ability Score Increase +2 Strength, +1 Constitution
    Size Medium
    Speed 30ft

    (This species is a lore-appropriate transcription of the Minotaur race from Dungeons & Dragons 5th edition. The stats listed here are for ease of access, but aren't modified from the original material.)  

    Ability Score Increase

    Your Strength score increases by 2, and your Constitution score increases by 1.  

    Size

    Tauri average over 6 feet in height, and they have stocky builds. Your size is Medium.  

    Speed

    Your base walking speed is 30 feet.  

    Horns

    Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.  

    Goring Rush

    Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.  

    Hammering Horns

    Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.  

    Imposing Presence

    You have proficiency in one of the following skills of your choice: Intimidation or Persuasion.

    Languages. Common

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