Serpentfolk

Of all the subterranean horrors known to the civilized races, few inspire as much fear and horror as the venomous serpentfolk. These cold-blooded, wholly evil reptilian masters forged a long-lasting empire on a foundation of relentless conquest, slavery, and arcane power. Driven by arrogance and avarice, they waged war in the name of their slithering god, subjugating subterranean creatures and surface dwellers alike. However, the rise of mammalian humanoids eventually gave the serpentfolk pause. History tells of the titanic struggles carried out between the serpentfolk and the greatest of humanity's progeny, a battle first waged on the sunlit surface world before it plumbed the depths of its darkest recesses.

At the climax of these wars, a cataclysmic event shook the pillars of the serpentfolk empire, severing their connection to their god and casting them into disarray. The serpentfolk were driven into retreat. Their brooding leaders went into hibernation in deep, dark holds as a strategy for outliving and outlasting their enemies. But with the passage of generations and centuries, the still-active serpentfolk guarding these strongholds devolved into degenerate brutes, only occasionally giving birth to a highborn example of their original greatness—further emphasizing the race's humiliating descent from its once noble heights. Now, their true champions slumber in ageless hibernation, waiting for the day when humanity undergoes its own decline so the serpentfolk can seize power once again.

Racial Traits

Ability Score Modifiers: Flexible (+2 Str, +2 Con)
Type: Humanoid
Size: Medium
Base Speed: 30ft
Languages: Aklo, Common, Draconic, Undercommon;
Natural Armor: Serpentfolk have tough scaly skin, granting them a +1 natural armor bonus.

Movement

Swim: Lizardfolk have a swim speed of 30 feet and thus gain a +8 racial bonus on Swim checks
Natural Attacks: Bite, natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (1d2 for Small races, 1d3 for Medium, etc.). The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.
Natural Attacks: Claws, two claw attacks. These are primary natural attacks. The damage is based on the creature’s size (1d4 for Medium creatures.)
Geographic Distribution

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