Summoner

Preparation

A summoner is a spontaneous spellcaster that casts arcane spells drawn from the summoner spell list.

Spell Availability

She can cast any spell she knows as long as she has spell-points to do so. To learn or cast a spell, a summoner must have a Charisma score equal to at least 10 + the spell level. A summoner gains bonus spell-points equal to her Charisma bonus

The summoner’s selection of spells is extremely limited. A summoner begins play knowing four 0-level spells and two 1st-level spells of the summoner’s choice. At each new summoner level, she gains one or more new spells (as indicated on Table: Summoner Spells Known. Unlike spell-points, the number of spells a summoner knows is not affected by her Charisma score.

Upon reaching 5th level, and at every third summoner level after that (8th, 11th, and so on), a summoner can choose to learn a new spell in place of one she already knows. In effect, the summoner “loses” the old spell in exchange for the new one.

The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level summoner spell the summoner can cast. A summoner may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.

Spell DC

The Difficulty Class for a saving throw against a summoner’s spell is 10 + the spell level + the summoner’s Charisma modifier.

Anima Points

A summoner has a number of APs in a spell pool. The summoner APs are defined by the summoner Anima Points per level table below, A summoner gains bonus spell points equal to his Charisma bonus.

Burned Aura

Because a summoner spells are not internalized to his aura (they are learned knacks cast through communion with the unknown, unlike a sorcerer’s innate magic powers), each time the summoner casts a spell it leaves some traces on his magic aura (much like the lingering auras that can be revealed with a detect magic spell, though the residue on a summoner aura is often too faint to actually set off detect magic). This residue, known as Burned Aura, makes it difficult for the summoner to cast the same spell multiple times in the same day, as some traces of its previous mystic pattern interfere with the casting process. As a result, each time a summoner casts the same spell since restoring his spell pool, it costs a 1 additional AP each time it is cast. This additional AP cost is removed when the summoner refills his spell-points and prepares his spells for the day.


 

Cantrips

A summoner knows a number cantrips, or 0-level spells, as determined on the table Summoner Spells Known in the Advanced Player’s Guide. As long as the summoner has 1 AP available, she may cast her cantrips freely.


 

Recuperation


 


 

Reference


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