Ancestry Feats: Haalu
Level 1
- Haalu Lore: Trained in Medicine, Society, Haalu Lore
- Blood Magic: Learn one cantrip (Chill Touch, Daze, Gouging Claw, Healing Plaster, Puff of Poison, Stabilize, Tame or Warp Step)
- Resistant Veins: +1 circumstance bonus to saves against Drained and Petrified, plus saves causing Persistent Bleed Damage.
- Overpowering Ego: If you roll a success on a saving throw against a mental effect that attempts to directly control your actions, you critically succeed instead. If a creature rolls a failure on a check to Coerce you using Intimidation, it gets a critical failure instead (so it can't try to Coerce you again for 1 week).
- Veinfinder Weapon Familiarity: You are trained with claw blade, dagger, sickle, scythe, katana, spiked chain.
- Read from Blood: by tasting a creature's blood, you can determine if it is suffering from a poison or a disease. This doesn't reveal any additional information about the illness, only its presence.
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