Charlotte's Familiar
Corgi
STR
12 +1
DEX
15 +2
CON
12 +1
INT
6 -2
WIS
14 +2
CHA
14 +2
Spellcasting ability is WIS. +7 attack bonus, DC17 saving throw.
Keen Hearing and Smell. The corgi has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The corgi has advantage on an Attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't Incapacitated. Unwavering Loyalty. The corgi will always follow the commands of an NPC that they have a positive relationship with. If commands conflict, it will follow Charlotte above all others.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. Bark. The dog uses a bonus action to have a creature within 15 of it make a DC 11 Wisdom saving throw or become frightened until the end of the dog’s next turn. The targeted creature(s) must be capable of hearing in order for this condition to take effect. Creatures affected by the Unwavering Loyalty trait automatically succeed this saving throw.
Goldfinch
STR
2 -4
DEX
16 +3
CON
3 -4
INT
6 -2
WIS
14 +2
CHA
14 +2
Spellcasting ability is WIS. +7 attack bonus, DC17 saving throw.
Actions
Beak. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 piercing damage. Charming Tune. Once per turn, the goldfinch can use an action to have a creature within a 15-foot radius make a DC 15 Charisma saving throw or become charmed until the end of their next turn. The targeted creature must be capable of hearing in order for this feature to take effect.
Butterfly
STR
3 -4
DEX
19 +4
CON
8 -1
INT
6 -2
WIS
14 +2
CHA
8 -1
Spellcasting ability is WIS. +7 attack bonus, DC17 saving throw.
Reactions
Flutter By. The butterfly adds 1d4+1 1d4+1 to its AC against one melee attack that would hit it. It can't use this reaction while restrained.
Pond Turtle
STR
3 -4
DEX
5 -3
CON
10 +0
INT
6 -2
WIS
14 +2
CHA
8 -1
Spellcasting ability is WIS. +7 attack bonus, DC17 saving throw.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Reactions
Withdraw. As a reaction, the turtle can withdraw entirely into its shell. While in its shell, the animal gains +5 to its AC and advantage on all Constitution-based saving throws.
Comments