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Badger Of the Followers of the Almighty Clock

Badger Of the Followers of the Almighty Clock

Kenku clockmaker. Adventures as a hobby. Super dedicated to his people and religion, followed closely by the peeps he considers friends.   The Kenku generally don't get involved with politics involving the Sevenfold Pact, and the last time the Pact tried interacting with them it didn't go particularly well. Badger holds a respect for most of the seven kings, but will avoid explicitly showing support for any out of reverence to his people's tradition of neutrality on the matter.

Physical Description

General Physical Condition

Short and relatively frail.

Body Features

Feathers, feathers everywhere...

Facial Features

Blue eyes and beak.

Identifying Characteristics

Kenku are notoriously difficult to distinguish between each other for any non-Kenku. Besides eye color and the rare difference in feather color, there's not much to go off of.

Apparel & Accessories

Blue cloak and hood that he's always wearing, over a leather tunic. Backpack bustling with miscellaneous objects and multiple belts across his waist and body carry his equipment and weapons.

Mental characteristics

Personal history

Badger has a short and relatively unstoried history. He's owned his clock store for a year now and will occasionally go adventuring in his spare time.

Education

Taught by a Clockmaker Guild Master Craftsman over the space of approximately four years. Self-taught in all other regards.

Employment

Owns a clock store, makes and sells clocks.

Accomplishments & Achievements

Made a particularly good clock, that one time.

Failures & Embarrassments

Made a particularly bad clock, that one time.

Mental Trauma

Crippling fear of scarecrows.

Intellectual Characteristics

Fantastical memory and knowledge of clockwork and mechanical constructs. Occasionally dabbles in history and politics.

Morality & Philosophy

Treats others with respect, and will generally overlook slights against himself. The world's a messed up place, the least he could do is try to keep his own sanity intact.

Taboos

Dislikes people who dislike clocks or have the audacity to insult The Almighty Clock or the Kenku as a people.

Social

Contacts & Relations

Many friends and family within the Clockmaker's Guild and the Followers of the Almighty Clock. So, basically just a bunch of other Kenku.

Family Ties

Keeps in contact with his family back in Kenkutown. Has two younger siblings, a brother and a sister.

Religious Views

Like the vast majority of Kenku, he is fanatically devoted to the Almighty Clock.

Social Aptitude

Like all other Kenku, he cannot speak with most others particularly well. He is, however, quite friendly and outgoing and tries his best regardless.

Mannerisms

Holds to the Kenku convention of providing monetary compensation when in the presence of strangers conversing and tolerate his being there.

Hobbies & Pets

Likes reading mechanical manuals and the like, especially when they involve clocks. Also occasionally dabbles in history. Can play piano.

Speech

Like all Kenku, he can only speak by mimicking voices and sounds he's previously heard.

Wealth & Financial state

Whatever wealth is currently on his person or in his store. Most of it is in the form of objects and assets, rather than liquid wealth.

Kenku clockmaker. Adventures as a hobby.

View Character Profile
Alignment
Chaotic neutral
Honorary & Occupational Titles
Clockmakers Guild Craftsman
Birthplace
The Commune of Kenkutown
Children
Current Residence
Clockmakers Guild Establishment #1337
Gender
Male
Eyes
Blue
Hair
Dark blue feathers
Skin Tone/Pigmentation
See Hair
Height
4'2
Weight
68.5 lbs
Known Languages
Speaks Kenku, understands Common, Kobold, Halfling, and Undercommon

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So we work for Sa-Reshi now

I decided to start writing a new adventure journal (hopefully not to be destroyed this time) now that I'm back on another adventure. To summarize the four and a half months that passed since the conclusion of my last one: made some new clocks, sold some new clocks, designed a new clock powered by wind, taught Marissa chess, turned that magic scythe I picked up into a climbing pick, helped Marissa build a floating house, and said goodbye to Forrester who decided to go off on some wild adventure. He left me his rod of wonder, haven't heard frim him since.   Last week I received another letter, much like the one that started our last adventure, but this time it was signed by Yabalchoath herself. I arrived at her vault at the specified time, along with Shaper, Snow, Marissa and Euble who had also received such letters. After going back through the complex we found ourselves being introduced to Sa-Reshi and were informed that we would be acting as the retinue and bodyguards of one of her generals, Nodens. The contract was about 200 pages or so long, Shaper and I took our time reading through it, I won't bore you with the details but it was impressively thorough.   It's been about three days now, and I've been passing the time in camp by selling clocks to the soldiers here. Nodens showed up a few hours ago, we'll likely be moving out soon.   Oh, and there's some Raptoran witch who's been assigned to our retinue by Sa-Reshi. Up until that had happened I had hopes this would be a pleasant adventure like the last one.

It has been some time.

Sadly my previous journal was waterlogged and lost, so I will summarize our adventures over the past few days. We tracked down the evil sorcerer man, he shot a laser beam into Yabalchoath's Vault, got away and zoomed off into that direction. Turns out he wanted to kill her to prove his worth to Argos or something. Anyhow, we followed him into the vault, and wound up getting stuck in a "hypercube" or "hypertessaract" or something. Lots of rooms, directions didn't work, time didn't work, everything kept teleporting everywhere, lots of fun. Had to find 7 keys on 7 floors to a big door to get through to where Yabalchoath was.   Eventually got through, saved Yabalchoath from the evil sorcerer man. He got killed when she summoned Argos, she offered us all a wagon of gold, most everyone else took it. I'd already gotten plenty of reward from exploring her vault, and my reasons for being there didn't involve rewards, so I declined the offer. Shaper gave me a hard time about that, called me a fool among other things. Maybe he was right.   Afterwards, most of us went our separate ways. Shaper back to his shop, Forrester to his woods, Euble to his army, Snow to his... wherever he lives. Marissa is staying at my shop temporarily until she can find alternative housing. Still haven't figured out where I recognize her from. Oh, and I'm teaching her to play chess.   There were a small number of other things that happened, most of which aren't all that important. Of the things that were, I'm legally disallowed from recording their happening; there are some things that even my posterity cannot be made aware of. Nothing too crude or illicit, I assure you, but still not things ultimately worth knowing. Knowledge can kill, after all.

So we're back on the road

WHAT HO, MY FINE GENTLEDUDES! After spending another day or so ensuring my shop was recovering in good order, Forrester and Euble and I set back off for Shaper's shop. Oh, a few noteworthy things: first, the insurance provided by the guild covered repairs, and the builders guild even offered to fireproof my house! They've got some new stuff they were calling "asbestos" that's supposed to be fireproof. Kinda dusty though, and the trolls that were handling it weren't being too careful. I sent Corvo out to buy a new telemirror, Euble went back to Shaper's store and Forrester joined me for a night at the opera. He seemed incredibly bored though. Then we went off to Shaper's store the next day, made it in time for dinner. We ended up deciding on Southern Dwarvish, Euble and Marissa and I had a lovely conversation involving guild politics and magic and various childhood experiences. It was really quite nice, all things considered. Shaper and Forrester spent the night in the shop, Euble found some tree, I gave Snow some money to rent a room at an inn, and Marissa and I ended up on the roof because we were too lazy to go anywhere else and Shaper wouldn't let us into his shop. Finally had an excuse to pull out the old telescope, though, so that was nice.   The next day we found the end of a teleportation circle, reactivated it after a trip to the local hedge wizards guild, and then wound up back inside the endless library. Hurt going through though. The group decided to loot the room that we think was a shrine or something. they took all the gold and valuables. I, uh, still wasn't comfortable with stealing. There was a nice pile of flowers though. Took a few, later on took inventory. Tulips, Cornflowers and Hibiscus. Very pretty ensemble. We went home after looking through his laboratory again, found some note about his plan happening soon and then got news about a big fire. Very fun stuff.   Oh, and I don't remember exactly when, but at some point I heard an angel say "WHAT HO, GENTS!" and I love it and I'm going to use that line later.

So my store definitely burned down

After having put down my journal, we immediately set about trying to find the quickest way to get back. Taking a boat was immediately out of the question, so we tried to find a scroll shop to buy a scroll of teleport. April was grabbed by some of her religious compatriots to go off to join some crusade, so we collectively shrugged and moved on. We find a shop, buy the scroll, and immediately realize that none of us can use it. We return the scroll for a refund. I had a nice chat with the salesman, who was in the Scrollmakers Guild. Evidently, my friends (and Shaper, who insists we are merely associates) were unaware that I am in the Clockmakers Guild, despite essentially all of my species being involved with the Guild. Perhaps they were unaware that the Followers of the Almighty Clock and the Clockmakers Guild are the same organization. Regardless, Snow rebuys the scroll again. Forrester takes us to the Hedge Wizards Guild to have them cast teleport. Squeak gets recalled by the squirrel people to defend against Terry the Raccoon. I barter for the spell by trading him a clock after delivering a standard Guild sales pitch.   We arrive three blocks from my store, and found two mimics (real ones, not feral mimics) and three devils who we had previously met while in Ariman's (I'll never remember how to spell it properly) dungeon. Evidently, they had orders to burn my store and kill me. We killed one mimic and fought off the demons, and met some people who were hiding from the carnage in my store. There was a gnome Eubel who was evidently acquainted with Forrester, and a magical teenage girl (I'd pin her at 17, 18 at the oldest) named Marissa. I swear I've seen her somewhere before, but I can't remember anything specific, so I figure she just came into the shop at some point previously. Oh, and our telemirror broke in the chaos, I'll need to get that replaced.   Marissa had to fly me around for a bit because the other mimic was being dominated by some mind magic and wanted to kill me, but we were able to trick it using an invisibility spell and a change of clothes. The shop is a wreck, we'll be here for a few days doing repairs so that Corvo can get the shop running again. Oh, and evidently I've failed to mention that I play piano to anyone in the party, Forrester found out today and insisted I play. That's all I've got for now, I'll write some more tomorrow.

So my store may or may not have burned down

Righteo, well, let's get started on the previous day and a half's events. We got out of the library and were immediately set upon by an angel who was pursuing Snow after he apparently stole some scrolls from a scroll store. I decided that that was not my concern, and went to go secure rooms in a nearby tavern so we could begin the loot division ceremony as soon as possible. Squeak came running in after me, apparently they had decided to begin the ceremony at Shaper's workshop. So Squeak carried me back to the group.   We then crossed a mile long rickety wooden bridge which seemed to be falling apart as we crossed over an infinite void that was actively watching us. Nothing could possibly have gone wrong there.   Upon reaching Shaper's workshop we immediately began calculating how much everyone would be getting. And by we, I mean me. I spent 18 hours going over market values, numbers, and various estimates to ensure an equal division of loot. Everyone else seemed set on selling off everything for liquid assets in the form of gold. I was the only one who seemed to understand the value of shifting markets, post-scarcity economics and the capabilities of a good barter. That, and I needed to salvage as much material as possible to return to their true owner.   I set off for my shop early this morning, intent on dropping off my goods and then getting back as soon as possible. Shaper had just begun working on commissioned items for Snow and Squeak, so I figured I had the time. Immediately after boarding the ship, I got a message from Forrester to meet him in a nearby scroll store immediately, apparently there was some kind of trouble with our employer. He then carried me back to the group, at which point we boarded a tram to the location (some kind of clubhouse) and found it to be on fire. We entered, killed some devils, met some angels, put out the fires, investigated another blood circle, interrogated a small devil, and then made some discoveries.   It was at this point that I received Corvo's BRD, detailing something involving an angry wizard at the store and a fire. I'm on my way there now.

So we found the exit

Picking up where I left off last time. The High Sheklomancer Flavius McHickingbotham de Banzi Haight Gilbear Von Bismarck Esquire "The Untaxed, The Tax Evader, PhD in Taxes, Tax Collector Slayer, Accidental Treasurer Slayer, Assembler of the Legendary Tax Evasion Machine, Bank Climber, Co-contributor of the Ponzi Scheme, Bank Demolisher, Tax Revolutionary, Money Warrior, Pyramidic Schemer, Hoarder of Pennies, Renegade of Banking, Enemy of Merchants, Richest of Peasants, Tamer of the Brass Winds Holder of not Enough Money", our blue devil guide (we've been calling him "Shek") helped us bypass what would've likely been a few more days of exploration and took us to a really big room. At least a hundred feet by a hundred feet, with ice pools around the four corners and a giant pile of papers and books in the center, near some desks.   Then the giant pile turned into a paper golem, it was massive. We set it on fire, hoping it would just burn. It didn't die, and I think the fire only made the situation worse. I was almost set on fire, and the other fire near be burned a lot. We had it mostly under control though, but I guess it almost eat Squeak. I tried to get its attention and get it to follow me over an ice pit. Forrester turned into a Hydra and started murderizing it, which ruined that plan, so I tried to dig Squeak out of the mass of paper, and almost died in the process. Then he got out on his own. I still got more burn marks. From there I let the rest of the team handle it. Wrapped the burns in cloth I chilled with the ice, it helped.   They killed it, finally. From here, Snow and Squeak began looting the aforementioned desks, and clockman nabbed all the magic scrolls and books he could get to before the other two. I'm kind of tired of stealing, though, and these quite clearly belonged to someone. They were research notes and alchemical ingredients, I have a similar setup in my shop. The mimics were one thing, as we the books on the shelves, but this was interrupting and damaging ongoing experiments and research. I left a note explaining the situation, along with the Ad-Si alloy clock I made last year. I also offered compensation for the things stolen from his research labs and personal notes, which will mostly be in the form of me directly returning a large portion of my personal share of the loot division. If that cannot cover it, I'll ask the Guild to cover remaining expenses; our reputation is on the line, after all.   And now we're finally out. After spending... how many days? in that endless library, we're finally out. Honestly though, how can it be called an endless library is the books weren't even organized? It's really just a plane in which the walls are disorganized bookshelves, thinking about it. I couldn't, for the life of me, find any more books about clocks. Just the one I got from the real library, and a sliver of a book I salvaged from the golem. Half of the first page, only thing of note is the publisher and some copyright information. Which, now that I think about it, would allow me to locate another copy. I'll look into it later.

So we killed a dragon

Well, if I'm using this thing as a journal, might as well actually write in it.   We kept exploring the library, found some devils locked up in cells. Kept exploring, kept hearing some weird roaring sounds. The squirrel/lizard/dragon put Forrester in a book, which at the time was pretty funny. Found some more devils. Avoided something that was an obviously large scary monster. Got called a coward by the clockman. That hurt. Explored some more, let Forrester out of the book. Turns out he was in there for ten years. Felt a little bad about not letting him out sooner. It was a bad time. I gave him my favorite apple as compensation. Not enough, I know, but didn't have much else to offer. Then we went to go fight the thing that was obviously a big scary monster. It was a white dragon. Dragons are sentient, dragons have thoughts and feelings and friends. I didn't want to kill it. I tried talking to it. It didn't work. We killed it. Then there was a big argument over who got credit for the kill, who did more work to kill it, yadda yadda, more fighting ensued. It was also a bad time. This whole thing's a bad time. Why are we here, again?   Oh! But Forrester insisted on hiring on one of the devils we found as a guide. Blue devils speak Kenku! I have someone to talk to, finally! He's really quite the conversationalist, I'm not sure why clockman didn't want to hire him earlier.   I miss my store. Hopefully we'll be out of here soon. I wonder how Corvo's doing.

So I found this book

I found this book on one of the bookshelves that line this endless maze. It was empty, so I decided that holding onto it wouldn't be that big of a deal, I'll use it as a journal or something. Might be magic, but at this point that'd just make things more interesting, dangers aside. What's the worst that could happen?

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