Summary
Dragonborn look very much like their namesake in humanoid form: covered in scales, with blunt snouts, reptilian eyes, horned ridges upon their head, scaly tails that reach the ground, and taloned limbs. A dragonborn stands at around human height with the addition of the ridges and frills upon their heads, 5 and a half feet to 6 and a half feet tall. A Dragonborn weighs anywhere from 175 to 300 pounds. Most dragonborn have scales with dulled color and shine of muted reds, oranges, browns, or dark greens. Dragonborn sorcerers and nobility however have scales that are sharper in color or more lustrous, emulating the ancient blood of their chromatic and metallic ancestors. Dragonborn are coldblooded reptiles rather than mammals, and as such they have neither hair nor breasts. Dragonborn males have larger, more developed ridges of horn on their head and face while females have smoother features. These ridges of bone often grow across the brow, along the top of the head, or along the underside of the cheekbones and snout. The average Dragonborn lives a very long life, reaching adulthood in their late 20s and living for nearly 150 years.
Dragonborn culture highly values Thaumaturges (wizards), Shifu (monks), and Ancient Blooded Ones (sorcerers) but disregards clerics as being archaic, sanctimonious, and ignorant.
Dragonborn Traits
Ability Score Increase: Your Intelligence score increases by 2.
Size and Speed: You are medium size and have a base walking speed of 30 feet
Breath Weapon: You can use your action to exhale destructive energy. Pick a dragon type. That dragon type is the heritage that manifests most strongly in you, and determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Dragon | Damage Type | Breath Weapon |
---|
Gold | Fire | 30 ft line (Dex save) |
Bronze | Lightning | 30 ft line (Dex save) |
Copper | Poison | 30 ft line (Con save) |
Silver | Cold | 30 ft line (Con save) |
Iron | Acid | 30 ft line (Dex save) |
Red | Fire | 15 ft cone (Dex save) |
Blue | Lightning | 15 ft cone (Dex save) |
Green | Poison | 15 ft cone (Con save) |
White | Cold | 15 ft cone (Con save) |
Black | Acid | 15 ft cone (Dex save) |
Languages: You speak Common and Draconic, an ancient language first spoken by the Eastern Dragons that methodically pairs consonants and vowels and has a complex, almost artistic pictographic writing system.
Lowborn Dragonborn
Your ancestors were lower caste members of Dragonborn society, humbly and diligently working fields and crafts. You have inherited their patient determination and brawny backs, and the essence of Bahamut flows through your very scales.
Ability Score Increase: Your Strength score increases by 1.
Draconic Resistance: You have resistance against the damage type indicated by your draconic heritage in the breath weapon table.
Shen Dragonborn
Your ancestors were members of the learned and honorable upper caste that manages and protects the empire. You have inherited their careful and precise attitude and diplomatic instincts, and the essence of Bahamut invigorates your mind.
Ability Score Increase: Your Charisma score increases by 1.
Draconic Focus: When you regain hit points using hit dice, you regain one less hit point than you ordinarily would. Once per short rest, you may expend hit die to regain a spellslot of any level or a charge of a class ability that tracks charges such as ki points or bardic inspiration.
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