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Welcome to Orentia

Welcome to Orentia!

Orentia is a medium fantasy campaign setting with an emphasis on pirates, exploration, and seafaring adventures.
The world is in an age of expansion, exploration, and economic exploitation. The old and poorly run empires of the East and West are coming into conflict on the open seas and the atmosphere is ripe for anyone with a ship, a sword, and a bit of luck to make history. Mercenaries, trading companies, navies, and especially pirates are everywhere seeking to make their fortunes. The seas of Orentia are a melting pot of inscrutable strangers, unique islands and environments, and ferocious creatures.
Will you hitch your dreams to an existing nation, company, or fleet, or will you bravely forge your own path across the seven seas?   In addition to its unique setting, Orentia has several reccomended sets of house rules intended to help the systems of D&D5e better fit a lower fantasy, swashbuckling, seafaring adventure. You can read more about them over on the Reccomended Rules page.   In addition to the above house rules and all of the modifications to races and classes, Orentia comes with a ruleset for ships. Detailed within is the mechanics of ship customization, ship sailing, ship crewing, and ship combat. You can read more about ships in the Ships Overview page. If you are excited to start building a character, dive into our Player's Handbook and take a look at our Races of Orentia page and our Class Modifications page.   Want to get a feel for the world itself? Head on over to the World Encyclopedia, where you can learn about the nations, people, places, creatures, and gods that call Orentia home.   Happy sailing!

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