Elves
One of the oldest races dating from before the chaos, elves have learned to adapt to a multitude of environments to survive. They tend to be slightly longer lived but have fewer offspring.
Lifespan: 150 Years
Height: 5 - 6 Feet
Weight: 100 - 130 Pounds
Region: Tangearin
Related Ethnicities: Human, Halfling
Height: 5 - 6 Feet
Weight: 100 - 130 Pounds
Region: Tangearin
Related Ethnicities: Human, Halfling
Ability Modifiers:+2 DEX, -2 CON
Size Category: Medium
Speed: 30 Feet
Vision: Low Light Vision
Skills: +2 Listen, search, spot
Other: Immune to sleep effects and spells.
+2 racial bonus vs enchantments
Weapon proficiency: Longsword, Rapier, Longbow, shortbow (and composite versions)
Auto-search check if pass within 5 feet of a concealed door
Languages: Elven, Common. Bonus Languages: Draconic, Halfling, Gnoll, Goblin, Sylvan
With the exception of the half elves, all of these abilities are in addition to the base high elf.
Abilities: +2 INT, -2 CON
Vision: Darkvision 120 Feet
Sunlight sensitivity
Other: +2 will saves against spells and spell-like abilities
Spell-like abilities: Dancing lights and faerie fire at will
Languages: Common, Elven, Undercommon. Bonus Languages: Draconic, Dwarven, Goblin, Orc, Teronian.
Abilities: N/A
Size Category: Medium
Speed: 30 Feet
Vision: Low Light Vision
Skills: +1 Listen, spot, search
+2 Diplomacy and Gather information
Other: Immune to sleep effects
+2 saves against enchantment
Elven blood
Two other abilities from the other half of the character (ex. a half elf half dwarf could take two of the dwarves alternative abilities. Speak with your DM)
Languages: Common, Elven, other base race. Bonus Languages: Based on other half of upbringing.
Abilities: +2 STR, -2 INT Skills: +2 Survival
+1 Fort saves against natural poisons
Abilities: +2 WIS or INT, -2 STR
Vision: Treat periods of darkness due to the new moon as low light conditions.
Size Category: Medium
Speed: 30 Feet
Vision: Low Light Vision
Skills: +2 Listen, search, spot
Other: Immune to sleep effects and spells.
+2 racial bonus vs enchantments
Weapon proficiency: Longsword, Rapier, Longbow, shortbow (and composite versions)
Auto-search check if pass within 5 feet of a concealed door
Languages: Elven, Common. Bonus Languages: Draconic, Halfling, Gnoll, Goblin, Sylvan
Related Organizations
Alternatives
With the exception of the half elves, all of these abilities are in addition to the base high elf.
Dark Elves
Found in the underworld, the Dark elves have adapted to subterranean living.Abilities: +2 INT, -2 CON
Vision: Darkvision 120 Feet
Sunlight sensitivity
Other: +2 will saves against spells and spell-like abilities
Spell-like abilities: Dancing lights and faerie fire at will
Languages: Common, Elven, Undercommon. Bonus Languages: Draconic, Dwarven, Goblin, Orc, Teronian.
Half Elves
Formed of a union of elves and another race, half elves tend to have features of each race.Abilities: N/A
Size Category: Medium
Speed: 30 Feet
Vision: Low Light Vision
Skills: +1 Listen, spot, search
+2 Diplomacy and Gather information
Other: Immune to sleep effects
+2 saves against enchantment
Elven blood
Two other abilities from the other half of the character (ex. a half elf half dwarf could take two of the dwarves alternative abilities. Speak with your DM)
Languages: Common, Elven, other base race. Bonus Languages: Based on other half of upbringing.
Jungle Elves
Found in the jungles of eastern TangearinAbilities: +2 STR, -2 INT Skills: +2 Survival
+1 Fort saves against natural poisons
Moon Elves
Found in the forests and swamps of southwestern TangearinAbilities: +2 WIS or INT, -2 STR
Vision: Treat periods of darkness due to the new moon as low light conditions.
Comments