Gnome
Gnomes were halfling warped in the Chaos. They tend to be rather spry and quick learning and are frequently associated with mechanical inventions. While Tangearin has a group of forest gnomes who were native (originating in the area of the Hardstamp Republic) there were also Frost gnomes who crossed from another continent to colonize the southern portion of Tangearin.
Lifespan: 120 Years
Height: 3 - 3.5 Feet
Weight: 40 - 50 Pounds
Region: Frost gnomes: the south pole and southern Tangearin
Forest gnomes: Western Tangearin (particularly the Hardstamp Republic and the City of Spores)
Related Ethnicities: Halfling
Height: 3 - 3.5 Feet
Weight: 40 - 50 Pounds
Region: Frost gnomes: the south pole and southern Tangearin
Forest gnomes: Western Tangearin (particularly the Hardstamp Republic and the City of Spores)
Related Ethnicities: Halfling
Ability Modifiers: +2 CON, -2 STR
Size Category: Small (+1 AC, +1 attack, +4 hide, -4 grapple)
Speed: 20 Feet
Vision: Normal
Skills: +2 Listen, craft alchemy, and craft mechanics (if appropriate)
Other: Weapon proficiency: Gnome hooked hammer
+2 saves against illusions
+1 to saving DC of illusion spells
+1 attack against dragonoids (small size only), lizardfolk, and goblinoids
+4 dodge AC against giant type creatures
Spell-like Abilities: Ghost sounds and prestidigitation 1/day
Languages: Gnome, Common. Bonus languages: Draconic, Elven, Giant, Goblinoid, Halfling, Orc.
Skills: +2 Survival, Handle Animal, Knowledge Nature, +4 hide (+8 in forested areas)
Other: Spell-like Ability: Pass without trace (at will). This replaces the base gnome's spells and illusion spell DC boost. Bonus Language: Sylvan
Vision: Sunlight resistance: +2 on saves against blindness. Immune to being blinded by ice or snow.
Skills: +2 survival (related to cold conditions), +2 Craft (objects made of or related to ice),
Other: Spell-like Abilities: endure elements at will. This replaces the base gnome's spells and illusion spell DC boost.
Size Category: Small (+1 AC, +1 attack, +4 hide, -4 grapple)
Speed: 20 Feet
Vision: Normal
Skills: +2 Listen, craft alchemy, and craft mechanics (if appropriate)
Other: Weapon proficiency: Gnome hooked hammer
+2 saves against illusions
+1 to saving DC of illusion spells
+1 attack against dragonoids (small size only), lizardfolk, and goblinoids
+4 dodge AC against giant type creatures
Spell-like Abilities: Ghost sounds and prestidigitation 1/day
Languages: Gnome, Common. Bonus languages: Draconic, Elven, Giant, Goblinoid, Halfling, Orc.
Alternatives
All abilities below are in addition to the above except where noted.Forest Gnome
Found in the forests of central Tangearin, Forest Gnomes are more in touch with the natural world.Skills: +2 Survival, Handle Animal, Knowledge Nature, +4 hide (+8 in forested areas)
Other: Spell-like Ability: Pass without trace (at will). This replaces the base gnome's spells and illusion spell DC boost. Bonus Language: Sylvan
Frost Gnome
These gnomes are adapted to the cold conditions of the southern ice cap.Vision: Sunlight resistance: +2 on saves against blindness. Immune to being blinded by ice or snow.
Skills: +2 survival (related to cold conditions), +2 Craft (objects made of or related to ice),
Other: Spell-like Abilities: endure elements at will. This replaces the base gnome's spells and illusion spell DC boost.
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