BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Sargoth

Believed to be anthropomorphized snakes, these beings are found in the jungles of Eastern Tangearin. They are experts in poison and have learned to coil up trees quicker then most humans can climb. They tend to have a similar coloration to their base snake. Tribes tend to be composed of multiple snake varieties to broaden their hunting potential.

Constrictor Sargoth

Lifespan: 50 Years
Height: 6 - 7 Feet
Weight: 180 - 260 pounds
Region: Eastern Tangearin

Ability Modifiers: STR +2, DEX -2, CON +2, WIS -2

Size Category: Medium

Speed: 20 Feet, 10 Feet Swim

Other: +2 grapple
+1 Natural Armor
Constrict: 1d6 dmg on a successful grapple (increases to 1d8 at 10th level and 2d6 at 15th level).
+4 dodge AC against large or larger animals (specifically reptilians). +2 dodge AC against large or larger dragonoids.
Cold Sensitivity: In colder environments Sargoth take a -2 penalty to AC, Attacks, and skill checks

Languages: Draconic. Bonus Languages: Common, Elven, Goblin, Halfling, Teronian.

Viper Sargoth

Lifespan: 70 Years
Height: 4.5 - 5.5 Feet
Weight: 120 Pounds
Region: Eastern Tangearin

Ability Modifiers: +2 DEX or STR, -2 WIS

Size Category: Medium

Speed: 30 Feet, 10 Feet Climb

Skills: +2 craft (poison)
-2 Hide

Other: Immune to own poison.
Poison production: 1/day spit (10ft ranged touch - needs exposed skin) OR 2/day bite (1d4 CON (increases to 1d6 at 10th level and 1d8 at 15th level)
+4 dodge AC against large or larger animals (specifically reptilians). +2 dodge AC against large or larger dragonoids.
Cold Sensitivity: In colder environments Sargoth take a -2 penalty to AC, Attacks, and skill checks

Languages: Common, Elven, Goblin, Halfling, Teronian.


Tracker Sargoth

Lifespan: 80 Years
Height: 3.5 - 4 Feet
Weight: 90 Pounds
Region: Eastern Tangearin

Ability Modifiers: +2 DEX, -2 WIS

Size Category: Small (+1 attack, +1 AC, +4 Hide, -4 Grapple)

Speed: 20 Feet, 20 Feet climb

Vision: Low Light Vision

Skills: +2 Survival, Move silent, and Knowledge Nature
+4 Hide

Other:+4 dodge AC against large or larger animals (specifically reptilians). +2 dodge AC against large or larger dragonoids.
Freeze: Trackers can remain still for hours on end without difficulty.
Cold Sensitivity: In colder environments Sargoth take a -2 penalty to AC, Attacks, and skill checks

Languages: Draconic. Bonus Languages: Common, Elven, Goblin, Halfling, Teronian.

Comments

Please Login in order to comment!