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Daphne Blake

Mayor

Physical Description

Body Features

Fairly fit with the look of a fighter.

Facial Features

Well kept and roundish features hair is usually pulled back by a headband.

Special abilities

Prone to danger.

Apparel & Accessories

Very fashion functional with a purple and green color scheme. Usually wearing a her signature green scarf.

Mental characteristics

Personal history

Born in Havenport to very wealth parents Daphne wanted for nothing. Quickly growing bored of this lifestyle she joined a group of kids who solved mysteries. Years of solving mysteries in Havenport with her parents breathing down her neck chafed Daphne. Trying to find a way to escape her parents influence she decided to go colonize.

Education

Personally educated by many tutors she has a wide array of knowledge though her best subjects were martial arts and social studies.

Personality Characteristics

Motivation

Wants to keep Giant's Stone happy, healthy, and alive. Her dream is to have Giant' stone grow into a city

Savvies & Ineptitudes

Very charismatic and responsible though her lack of experience can lead to some poor decisions
Current Location
Honorary & Occupational Titles
Mayor of Giant's Stone
Children
Eyes
Brown
Hair
Long red hair
Skin Tone/Pigmentation
Lightly tanned
Height
5'8"
Weight
130lbs
Quotes & Catchphrases
Jeepers!
Ruled Locations

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Daphne Blake

Monk 5 Class & Level
Rich Background
Human Race
Neutral Good Alignment

Strength 10
+0
Dexterity 20
+5
constitution 14
+2
intelligence 10
+0
wisdom 16
+3
charisma 12
+1
Total Hit Dice 5
Hit Die
1d8+2
+3 proficiency bonus
+0 Strength
+7 Dexterity
+2 Constitution
+0 Intelligence
+6 Wisdom
+1 Charisma
saving throws
+8 Acrobatics
+2 Animal Handling
+0 Arcana
+3 Athletics
+1 Deception
+0 History
+6 Insight
+1 Intimidation
+0 Investigation
+4 Medicine
+0 Nature
+6 Perception
+1 Performance
+4 Persuasion
+0 Religion
+8 Sleight of Hands
+5 Stealth
+3 Survival
skills

 
18
Armor Class
50
Hit Points
+5
Initiative
40ft
Speed
Attacks
When you are prone, standing up uses only 5 feet of your movement.
Climbing doesn't cost you extra movement.
You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.

Languages: Common, Dwarfish, Elvish
Features & Traits

Heroes Enabled

Comments

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