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Tools

A tool helps you to do something you couldn't otherwise do, such as craft or repair an item, forge a document, or pick a lock. Your race, class, background, or feats give you proficiency with certain tools. Proficiency with a tool allows you to add your proficiency bonus to any ability check you make using that tool. Tool use is not tied to a single ability, since proficiency with a tool represents broader knowledge of its use. For example, the DM might ask you to make a Dexterity check to carve a fine detail with your woodcarver's tools, or a Strength check to make something out of particularly hard wood.  

List of Tools

Item Cost Number Available Weight
Artisan's tools
Alchemist's supplies 50 gp 5 8 lbs.
Brewer's supplies 20 gp 5 9 lbs.
Calligrapher's supplies 10 gp 5 5 lbs.
Carpenter's tools 8 gp 5 6 lbs.
Cartographer's tools 15 gp 5 6 lbs.
Cobbler's tools 5 gp 5 5 lbs.
Cook's utensils 1 gp 5 8 lbs.
Glassblower's tools 30 gp 3 5 lbs.
Jeweler's tools 25 gp 2 2 lbs.
Leatherworker's tools 5 gp 5 5 lbs.
Mason's tools 10 gp 3 8 lbs.
Painter's tools 10 gp 5 5 lbs.
Potter's tools 10 gp 4 3 lbs.
Smith's tools 20 gp 2 8 lbs.
Tinker's tools 50 gp 5 10 lbs.
Weaver's tools 1 gp 5 5 lbs.
Woodcarver's tools 1 gp 5 5 lbs.
———— ———— ———— ————
Disguise kit 25 gp 5 3 lbs.
Forgery kit 15 gp 4 5 lbs.
Gaming set
Dice set 1 sp 20
Dragonchess set 1 gp 2 1/2 lbs.
Playing card set 5 sp 20
Three-Dragon Ante set 1 gp 5
———— ———— ———— ————
Herbalism kit 5 gp 5 3 lbs.
Musical instrument
Bagpipes 30 gp 1 6 lbs.
Drum 6 gp 5 3 lbs.
Dulcimer 25 gp 3 10 lbs.
Flute 2 gp 5 1 lbs.
Lute 35 gp 3 2 lbs.
Lyre 30 gp 3 2 lbs.
Horn 3 gp 10 2 lbs.
Pan flute 12 gp 4 2 lbs.
Shawm 2 gp 3 1 lbs.
Viol 30 gp 3 1 lbs.
———— ———— ———— ————
Navigator's tools 25 gp 3 2 lbs.
Poisoner's kit 50 gp 2 2 lbs.
Thieves' tools 25 gp 4 1 lbs.

Descriptions

 

Artisan's Tools

These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.  

Alchemist's Supplies

Alchemist's supplies enable a character to produce useful concoctions, such as acid or alchemist's fire.
Activity DC
Create a puff of thick smoke 10
Identify a poison 10
Identify a substance 15
Start a fire 15
Neutralize acid 20

Components

Alchemist's supplies include two glass beakers, a metal frame to hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water.  

Arcana

Proficiency with alchemist's supplies allows you to unlock more information on Arcana checks involving potions and similar materials.  

Investigation

When you inspect an area for clues, proficiency with alchemist's supplies grants additional insight into any chemicals or other substances that might have been used in the area.  

Alchemical Crafting

You can use this tool proficiency to create alchemical items. A character can spend money to collect raw materials, which weigh 1 pound for every 50 gp spent. As part of a long rest, you can use alchemist's supplies to make one dose of acid, alchemist's fire, antitoxin, oil, perfume, or soap. Subtract half the value of the created item from the total gp worth of raw materials you are carrying.  

Brewer's Supplies

Brewing is the art of producing beer. Not only does beer serve as an alcoholic beverage, but the process of brewing purifies water. Crafting beer takes weeks of fermentation, but only a few hours of work.
Activity DC
Detect poison or impurities in a drink 10
Identify alcohol 15
Ignore effects of alcohol 20

Components

Brewer's supplies include a large glass jug, a quantity of hops, a siphon, and several feet of tubing.  

History

Proficiency with brewer's supplies gives you additional insight on Intelligence (History) checks concerning events that involve alcohol as a significant element.  

Medicine

This tool proficiency grants additional insight when you treat anyone suffering from alcohol poisoning or when you can use alcohol to dull pain.  

Persuasion

A stiff drink can help soften the hardest heart. Your proficiency with brewer's supplies can help you ply someone with drink, giving them just enough alcohol to mellow their mood.  

Potable Water

Your knowledge of brewing enables you to purify water that would otherwise be undrinkable. As part of a long rest, you can purify up to 6 gallons of water, or 1 gallon as part of a short rest.  

Calligrapher's Supplies

Calligraphy treats writing as a delicate, beautiful art. Calligraphers produce text that is pleasing to the eye, using a style that is difficult to forge. Their supplies also give them some ability to examine scripts and determine if they are legitimate, since a calligrapher's training involves long hours of studying writing and attempting to replicate its style and design.
Activity DC
Identify writer of nonmagical script 10
Determine writer's state of mind 15
Spot forged text 15
Forge a signature 20

Components

Calligrapher's supplies include ink, a dozen sheets of parchment, and three quills.  

Arcana

Although calligraphy is of little help in deciphering the content of magical writings, proficiency with these supplies can aid in identifying who wrote a script of a magical nature.  

History

This tool proficiency can augment the benefit of successful checks made to analyze or investigate ancient writings, scrolls, or other texts, including runes etched in stone or messages in frescoes or other displays.  

Decipher Treasure Map

This tool proficiency grants you expertise in examining maps. You can make an Intelligence check to determine a map's age, whether a map includes any hidden messages, or similar facts.  

Carpenter's Tools

Skill at carpentry enables a character to construct wooden structures. A carpenter can build a house, a shack, a wooden cabinet, or similar items.
Activity DC
Build a simple wooden structure 10
Design a complex wooden structure 15
Find a weak point in a wooden wall 15
Pry apart a door 20

Components

Carpenter's tools include a saw, a hammer, nails, a hatchet, a square, a ruler, an adze, a plane, and a chisel.  

History

This tool proficiency aids you in identifying the use and the origin of wooden buildings and other large wooden objects.  

Investigation

You gain additional insight when inspecting areas within wooden structures, because you know tricks of construction that can conceal areas from discovery.  

Perception

You can spot irregularities in wooden walls or floors, making it easier to find trap doors and secret passages.  

Stealth

You can quickly assess the weak spots in a wooden floor, making it easier to avoid the places that creak and groan when they're stepped on.  

Fortify

With 1 minute of work and raw materials, you can make a door or window harder to force open. Increase the DC needed to open it by 5.  

Temporary Shelter

As part of a long rest, you can construct a lean-to or a similar shelter to keep your group dry and in the shade for the duration of the rest. Because it was fashioned quickly from whatever wood was available, the shelter collapses 1d3 days after being assembled.  

Cartographer's Tools

Using cartographer's tools, you can create accurate maps to make travel easier for yourself and those who come after you. These maps can range from large-scale depictions of mountain ranges to diagrams that show the layout of a dungeon level.
Activity DC
Determine a map's age and origin 10
Estimate direction and distance to a landmark 15
Discern that a map is fake 15
Fill in a missing part of a map 20

Components

Cartographer's tools consist of a quill, ink, parchment, a pair of compasses, calipers, and a ruler.  

Arcana, History, Religion

You can use your knowledge of maps and locations to unearth more detailed information when you use these skills. For instance, you might spot hidden messages in a map, identify when the map was made to determine if geographical features have changed since then, and so forth.  

Nature

Your familiarity with physical geography makes it easier for you to answer questions or solve issues relating to the terrain around you.  

Survival

Your understanding of geography makes it easier to find paths to civilization, to predict areas where villages or towns might be found, and to avoid becoming lost. You have studied so many maps that common patterns, such as how trade routes evolve and where settlements arise in relation to geographic locations, are familiar to you.  

Craft a Map

While traveling, you can draw a map as you go in addition to engaging in other activity.  

Cobbler's Tools

Although the cobbler's trade might seem too humble for an adventurer, a good pair of boots will see a character across rugged wilderness and through deadly dungeons.
Activity DC
Determine a shoe's age and origin 10
Find a hidden compartment in a boot heel 15

Components

Cobbler's tools consist of a hammer, an awl, a knife, a shoe stand, a cutter, spare leather, and thread.  

Arcana, History

Your knowledge of shoes aids you in identifying the magical properties of enchanted boots or the history of such items.  

Investigation

Footwear holds a surprising number of secrets. You can learn where someone has recently visited by examining the wear and the dirt that has accumulated on their shoes. Your experience in repairing shoes makes it easier for you to identify where damage might come from.  

Maintain Shoes

As part of a long rest, you can repair your companions' shoes. For the next 24 hours, up to six creatures of your choice who wear shoes you worked on can travel up to 10 hours a day without making saving throws to avoid exhaustion.  

Craft Hidden Compartment

With 8 hours of work, you can add a hidden compartment to a pair of shoes. The compartment can hold an object up to 3 inches long and 1 inch wide and deep. You make an Intelligence check using your tool proficiency to determine the Intelligence (Investigation) check DC needed to find the compartment.  

Cook's Utensils

Adventuring is a hard life. With a cook along on the journey, your meals will be much better than the typical mix of hardtack and dried fruit.
Activity DC
Create a typical meal 10
Duplicate a meal 15
Spot poison or impurities in food 15
Create a gourmet meal 15

Components

Cook's utensils include a metal pot, knives, forks, a stirring spoon, and a ladle.  

History

Your knowledge of cooking techniques allows you to assess the social patterns involved in a culture's eating habits.  

Medicine

When administering treatment, you can transform medicine that is bitter or sour into a pleasing concoction.  

Survival

When foraging for food, you can make do with ingredients you scavenge that others would be unable to transform into nourishing meals.  

Prepare Meals

As part of a short rest, you can prepare a tasty meal that helps your companions regain their strength. You and up to five creatures of your choice regain 1 extra hit point per Hit Die spent during a short rest, provided you have access to your cook's utensils and sufficient food.  

Glassblower's Tools

Someone who is proficient with glassblower's tools has not only the ability to shape glass, but also specialized knowledge of the methods used to produce glass objects.
Activity DC
Identify source of glassl 10
Determine what glass object once held 20

Components

The tools include a blowpipe, a small marver, blocks, and tweezers. You need a source of heat to work glass.  

Arcana, History

Your knowledge of glassmaking techniques aids you when you examine glass objects, such as potion bottles or glass items found in a treasure hoard. For instance, you can study how a glass potion bottle has been changed by its contents to help determine a potion's effects. (A potion might leave behind a residue, deform the glass, or stain it.)  

Investigation

When you study an area, your knowledge can aid you if the clues include broken glass or glass objects.  

Identify Weakness

With 1 minute of study, you can identify the weak points in a glass object. Any damage dealt to the object by striking a weak spot is doubled.  

Jeweler's Tools

Training with jeweler's tools includes the basic techniques needed to beautify gems. It also gives you expertise in identifying precious stones.
Activity DC
Modify a gem's appearance 15
Determine a gem's history 20

Components

Jeweler's tools consist of a small saw and hammer, files, pliers, and tweezers.  

Arcana

Proficiency with jeweler's tools grants you knowledge about the reputed mystical uses of gems. This insight proves handy when you make Arcana checks related to gems or gem-encrusted items.  

Investigation

When you inspect jeweled objects, your proficiency with jeweler's tools aids you in picking out clues they might hold.  

Identify Gems

You can identify gems and determine their value at a glance.  

Leatherworker's Tools

Knowledge of leatherworking extends to lore concerning animal hides and their properties. It also confers knowledge of leather armor and similar goods.
Activity DC
Modify a leather item's appearance 10
Determine a leather item's history 20

Components

Leatherworker's tools include a knife, a small mallet, an edger, a hole punch, thread, and leather scraps.  

Arcana

Your expertise in working with leather grants you added insight when you inspect magic items crafted from leather, such as boots and some cloaks.  

Investigation

You gain added insight when studying leather items or clues related to them, as you draw on your knowledge of leather to pick out details that others would overlook.  

Identify Hides

When looking at a hide or a leather item, you can determine the source of the leather and any special techniques used to treat it. For example, you can spot the difference between leather crafted using dwarven methods and leather crafted using half­ling methods.  

Mason's Tools

Mason's tools allow you to craft stone structures, including walls and buildings crafted from brick.
Activity DC
Chisel a small hole in a stone wall 10
Find a weak point in a stone wall 15

Components

Mason's tools consist of a trowel, a hammer, a chisel, brushes, and a square.  

History

Your expertise aids you in identifying a stone building's date of construction and purpose, along with insight into who might have built it.  

Investigation

You gain additional insight when inspecting areas within stone structures.  

Perception

You can spot irregularities in stone walls or floors, making it easier to find trap doors and secret passages.  

Demolition

Your knowledge of masonry allows you to spot weak points in brick walls. You deal double damage to such structures with your weapon attacks.  

Potter's Tools

Potter's tools are used to create a variety of ceramic objects, most typically pots and similar vessels.
Activity DC
Determine what a vessel once held 10
Create a serviceable pot 15
Find a weak point in a ceramic object 20

Components

Potter's tools include potter's needles, ribs, scrapers, a knife, and calipers.  

History

Your expertise aids you in identifying ceramic objects, including when they were created and their likely place or culture of origin.  

Investigation, Perception

You gain additional insight when inspecting ceramics, uncovering clues others would overlook by spotting minor irregularities.  

Reconstruction

By examining pottery shards, you can determine an object's original, intact form and its likely purpose.  

Smith's Tools

Smith's tools allow you to work metal, heating it to alter its shape, repair damage, or work raw ingots into useful items.
Activity DC
Sharpen a dull blade 10
Repair a suit of armor 15
Sunder a nonmagical metal object 15

Components

Smith's tools include hammers, tongs, charcoal, rags, and a whetstone.  

Arcana and History

Your expertise lends you additional insight when examining metal objects, such as weapons.  

Investigation

You can spot clues and make deductions that others might overlook when an investigation involves armor, weapons, or other metalwork.  

Repair

With access to your tools and an open flame hot enough to make metal pliable, you can restore 10 hit points to a damaged metal object for each hour of work.  

Tinker's Tools

A set of tinker's tools is designed to enable you to repair many mundane objects. Though you can't manufacture much with tinker's tools, you can mend torn clothes, sharpen a worn sword, and patch a tattered suit of chain mail.
Activity DC
Temporarily repair a disabled device 10
Improvise a temporary item using scraps 20

Components

Tinker's tools include a variety of hand tools, thread, needles, a whetstone, scraps of cloth and leather, and a small pot of glue.  

History

You can determine the age and origin of objects, even if you have only a few pieces remaining from the original.  

Investigation

When you inspect a damaged object, you gain knowledge of how it was damaged and how long ago.  

Repair

You can restore 10 hit points to a damaged object for each hour of work. For any object, you need access to the raw materials required to repair it. For metal objects, you need access to an open flame hot enough to make the metal pliable.  

Weaver's Tools

Weaver's tools allow you to create cloth and tailor it into articles of clothing.
Activity DC
Repurpose cloth 10
Mend a hole in a piece of cloth 10
Tailor an outfit 15

Components

Weaver's tools include thread, needles, and scraps of cloth. You know how to work a loom, but such equipment is too large to transport.  

Arcana, History

Your expertise lends you additional insight when examining cloth objects, including cloaks and robes.  

Investigation

Using your knowledge of the process of creating cloth objects, you can spot clues and make deductions that others would overlook when you examine tapestries, upholstery, clothing, and other woven items.  

Repair

As part of a short rest, you can repair a single damaged cloth object.  

Craft Clothing

Assuming you have access to sufficient cloth and thread, you can create an outfit for a creature as part of a long rest.  

Woodcarver's Tools

Woodcarver's tools allow you to craft intricate objects from wood, such as wooden tokens or arrows.
Activity DC
Craft a small wooden figurine 10
Carve an intricate pattern in wood 15

Components

Woodcarver's tools consist of a knife, a gouge, and a small saw.  

Arcana, History

Your expertise lends you additional insight when you examine wooden objects, such as figurines or arrows.  

Nature

Your knowledge of wooden objects gives you some added insight when you examine trees.  

Repair

As part of a short rest, you can repair a single damaged wooden object.  

Craft Arrows

As part of a short rest, you can craft up to five arrows. As part of a long rest, you can craft up to twenty. You must have enough wood on hand to produce them.  

Disguise Kit

This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.   The perfect tool for anyone who wants to engage in trickery, a disguise kit enables its owner to adopt a false identity.
Activity DC
Cover injuries or distinguishing marks 10
Spot a disguise being used by someone else 15
Copy a humanoid's appearance 20

Components

A disguise kit includes cosmetics, hair dye, small props, and a few pieces of clothing.  

Deception

In certain cases, a disguise can improve your ability to weave convincing lies.  

Intimidation

The right disguise can make you look more fearsome, whether you want to scare someone away by posing as a plague victim or intimidate a gang of thugs by taking the appearance of a bully.  

Performance

A cunning disguise can enhance an audience's enjoyment of a performance, provided the disguise is properly designed to evoke the desired reaction.  

Persuasion

Folk tend to trust a person in uniform. If you disguise yourself as an authority figure, your efforts to persuade others are often more effective.  

Create Disguise

As part of a long rest, you can create a disguise. It takes you 1 minute to don such a disguise once you have created it. You can carry only one such disguise on you at a time without drawing undue attention, unless you have a bag of holding or a similar method to keep them hidden. Each disguise weighs 1 pound.   At other times, it takes 10 minutes to craft a disguise that involves moderate changes to your appearance, and 30 minutes for one that requires more extensive changes.  

Forgery Kit

This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document.   A forgery kit is designed to duplicate documents and to make it easier to copy a person's seal or signature.
Activity DC
Mimic handwriting 10
Duplicate a wax seal 15

Components

A forgery kit includes several different types of ink, a variety of parchments and papers, several quills, seals and sealing wax, gold and silver leaf, and small tools to sculpt melted wax to mimic a seal.  

Arcana

A forgery kit can be used in conjunction with the Arcana skill to determine if a magic item is real or fake.  

Deception

A well-crafted forgery, such as papers proclaiming you to be a noble or a writ that grants you safe passage, can lend credence to a lie.  

History

A forgery kit combined with your knowledge of history improves your ability to create fake historical documents or to tell if an old document is authentic.  

Investigation

When you examine objects, proficiency with a forgery kit is useful for determining how an object was made and whether it is genuine.  

Other Tools

Knowledge of other tools makes your forgeries that much more believable. For example, you could combine proficiency with a forgery kit and proficiency with cartographer's tools to make a fake map.  

Quick Fake

As part of a short rest, you can produce a forged document no more than one page in length. As part of a long rest, you can produce a document that is up to four pages long. Your Intelligence check using a forgery kit determines the DC for someone else's Intelligence (Investigation) check to spot the fake.  

Herbalism Kit

This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing.   Proficiency with an herbalism kit allows you to identify plants and safely collect their useful elements.
Activity DC
Find plants 15
Identify poison 20

Components

An herbalism kit includes pouches to store herbs, clippers and leather gloves for collecting plants, a mortar and pestle, and several glass jars.  

Arcana

Your knowledge of the nature and uses of herbs can add insight to your magical studies that deal with plants and your attempts to identify potions.  

Investigation

When you inspect an area overgrown with plants, your proficiency can help you pick out details and clues that others might miss.  

Medicine

Your mastery of herbalism improves your ability to treat illnesses and wounds by augmenting your methods of care with medicinal plants.  

Nature and Survival

When you travel in the wild, your skill in herbalism makes it easier to identify plants and spot sources of food that others might overlook.  

Identify Plants

You can identify most plants with a quick inspection of their appearance and smell.  

Navigator's Tools

This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea.   Proficiency with navigator's tools helps you determine a true course based on observing the stars. It also grants you insight into charts and maps while developing your sense of direction.
Activity DC
Plot a course 10
Discover your position on a nautical chart 15

Components

Navigator's tools include a sextant, a compass, calipers, a ruler, parchment, ink, and a quill.  

Survival

Knowledge of navigator's tools helps you avoid becoming lost and also grants you insight into the most likely location for roads and settlements.  

Sighting

By taking careful measurements, you can determine your position on a nautical chart and the time of day.  

Poisoner's Kit

A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons. Additionally, the crafting and harvesting poison rules require the use of a poisoner's kit.   A poisoner's kit is a favored resource for thieves, assassins, and others who engage in skulduggery. It allows you to apply poisons and create them from various materials. Your knowledge of poisons also helps you treat them.
Activity DC
Spot a poisoned object 10
Determine the effects of a poison 20

Components

A poisoner's kit includes glass vials, a mortar and pestle, chemicals, and a glass stirring rod.  

History

Your training with poisons can help you when you try to recall facts about infamous poisonings.  

Investigation, Perception

Your knowledge of poisons has taught you to handle those substances carefully, giving you an edge when you inspect poisoned objects or try to extract clues from events that involve poison.  

Medicine

When you treat the victim of a poison, your knowledge grants you added insight into how to provide the best care to your patient.  

Nature, Survival

Working with poisons enables you to acquire lore about which plants and animals are poisonous.  

Handle Poison

Your proficiency allows you to handle and apply a poison without risk of exposing yourself to its effects.  

Thieves' Tools

This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.   Perhaps the most common tools used by adventurers, thieves' tools are designed for picking locks and foiling traps. Proficiency with the tools also grants you a general knowledge of traps and locks.  

Components

Thieves' tools include a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers.  

History

Your knowledge of traps grants you insight when answering questions about locations that are renowned for their traps.  

Investigation and Perception

You gain additional insight when looking for traps, because you have learned a variety of common signs that betray their presence.  

Set a Trap

Just as you can disable traps, you can also set them. As part of a short rest, you can create a trap using items you have on hand. The total of your check becomes the DC for someone else's attempt to discover or disable the trap. The trap deals damage appropriate to the materials used in crafting it (such as poison or a weapon) or damage equal to half the total of your check, whichever the DM deems appropriate.

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