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The History of Havenport

How Havenport came to be

Early Years

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    The Foundation of Havenport
    Founding

    In 5 C.G, the first expeditions from the Old World reached the New World and, overwhelmed by the sheer scope of the New World, realized that a base of operations was needed. While scouting for a location to call home, one of the ships - the Raven - ran aground on a shallow sandbar and was unable to be freed. Faced with a lack of time and better options, the expedition decided to make the most of the misfortune and converted the ship into a headquarters.   The ship was never intended to be a permanent establishment, but through sheer coincidence, the sandbar was located at the intersection of several major currents and trade winds, meaning that most journeys to and from the New World inevitably passed through that exact spot. As such, the ship attracted multiple others to follow suite, and Havenport grew.

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    The Early Growth of Havenport
    Construction beginning/end

    Havenport grew quickly in the ensuing years, from a small outpost of 50 people in 5 C.G. to a bustling city of 8,000 in C.G. The growth of Havenport is attributed mostly to the allure of the New World and lack of any other options to go to.

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    The Giant's Night
    Disaster / Destruction

    Havenport was attacked by a trio - a Storm Giant, a Black Dragon, and mysterious entities known as Husks. Their motive for attacking Havenport is unknown, but they were rebuffed by a group of adventurers who defended the city. At least 350 casualties resulted from this attack, and a small portion of the city was destroyed.

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    8 Dulfabam

    Civil Unrest in Havenport
    Political event

    The Giant's Night had a profound effect on the citizens of Havenport, and they became considerably more discontent during this time. Havenport had always been a relatively safe place to live, surrounded by water on all sides for hundreds of miles. But the Giant's Night had shattered that illusion and revealed just how vulnerable the city was. Popular opinion during this time was that the city shouldn't have to rely on adventurers for protection, but the city as a whole didn't have a way of remedying that issue.