Rests, Time Jumps, Exhaustion

"Take 10": In situations where there is no pressing rush for time, a player may "take 10" [minutes] to conduct an activity (such as an investigation check for traps around a door) to automatically pass the skill check. (To emphasize: not relevant in Initiative or time crunches such as, say, a guard actively chasing you.)   Take a breather: A character may "Take a breather" and rest for at least 5 minutes to catch their breath, slake their thirst, or check a single wound to bandage. During this time, they may regain hit points equal to 1 Hit Die + their Con modifier.   Short rest: Only change from PHB is a note that characters may remove 1 Exhaustion level per short rest.   Long rest: Only change from PHB is a note that characters remove 1 Exhaustion level per short rest, and gain 1 Exhaustion level if the character is unable to sleep/rest somewhat comfortably or do not have access to water and at least 1 ration.   Full rest: A character may take a period of downtime of at least 24 hours during which they sleep, perform light activity, or nonstrenuous physical/mental labor for less than 2 hours. This may not be attempted in the wilderness, while sleeping on uncomfortable dirt/stone, when wearing armor, or in an unsafe location (where a character feels the need to stay vigilant or keep constant watch). A full rest provides all the benefits of a long rest but reduces Exhaustion by 2 level instead of 1.   Exhaustion:
  • Being stabilized after dropping unconscious (0 HP, making death saves etc.) yields one level of Exhaustion (per time being knocked unconscious, at DM discretion).
  • Rolling Hit Dice during a long or full rest and rolling double the Hit Dice number (ex: rolling 12 points between 2 or more d6 Hit Dice), cleanse one level of Exhaustion.
  • DM may add other instances where Exhaustion arises, such as when a user gets sick, or exerts themself in a way they are unaccustomed (a barbarian at a fancy gala, a frail wizard climbing a mountain)
The contents of this site, including but not limited to characters, plotlines, settings, imagery, and any accompanying material, are the exclusive intellectual property of the campaign participants unless otherwise cited. These materials are protected by copyright and other applicable laws.   All D&D 5e content is used through Wizard of the Coasts' Open Game Content License (OGL).   It is strictly prohibited to use any content from this site to train or inform artificial intelligence (AI) tools in any way. Such actions would violate copyright law and would have serious legal consequences.