Skill Checks
Group Checks
When the DM asks all players to make the same skill check (such as Perception or Insight), they may choose to treat it as a group check, where the goal is to achieve enough successes to equal to one half of the players, rounded down. (A group of 5 players needs 2 successes to succeed.) Any player that rolls an Exceptional Success or a Critical Success counts as two successes. When the party is trying to gain complex information that can be broken into separate pieces, each success earns one piece of it, starting with the most vague. Very valuable and complicated information may require additional successes. This is to emphasize group collaboration or a task that cannot be completed alone.Exceptional Success
Any noncritical Attack Roll that beats AC by 10 or any Skill Roll that beats DC by 10 is considered Exceptional Success.- If your Attack is an Exceptional Success, you may reroll one weapon die before calculating the damage and choose the better of the two dice rolls.
- If your Skill check is an Exceptional Success and is part of a task that involves another Skill check by the same or another character, that Skill check is rolled with advantage.
Misc. Skill Checks
- At DM's discretion, a skill check failed by one character may only be attempted by another character if their modifier is higher than the character who failed.
- Intimidation checks may use a character's Strength modifier instead of their Charisma modifier if the intimidation is physical-based (ex: slamming someone into a wall).
- Luck: A character with the Lucky feat may spend 2 luck points to make someone else reroll a skill or attack roll.
Tools & Skills
Skills using a tool to aid (at DM's discretion) grant advantage on the check.
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