Death Dog
A death dog is an ugly two-headed hound that roams plains, deserts, and the Underdark. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.
Death Dog
A death dog is an ugly two-headed hound that roams plains, deserts, and the Underdark. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.
Armor Class | 12 | ||
---|---|---|---|
Hit Points | 6d8+12 | ||
Speed | 40ft. | ||
Strength | 15 (+2) | ||
Dexterity | 14 (+2 | ||
Constitution | 14 (+2 | ||
Intelligence | 3 (-4) | ||
Wisdom | 13 (+1) | ||
Charisma | 6 (-2) | ||
Skills | Perception d20+5 | Stealth d20+4 | |
Senses | Darkvision 120ft. | Passive Perception 15 | |
Languages | --- | ||
Challenge | 1 (200 XP) | ||
Special | Two-Headed | The dog has an advantage on Wisdom | (Perception) checks and on saving throws |
against being blinded, charmed, deafened, | frightened, stunned, or knocked unconscious. | ||
Action 1 | Multiattack | The dog makes two bite attacks | |
Action 2 | Bite | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d6+2 piercing damage. | If the target is a creature, it must succeed on a | DC 12 Constitution saving throw |
against disease or become poisoned until the disease is cured. | Every 24 hours that elapse, the creature must repeat the saving throw, | reducing its hit point maximum by 1d10 on a failure. | This reduction lasts until the disease is cured. |
The creature dies if the disease reduces its hit point maximum to 0 |
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