Elephant
Elephants are some of the most colossal mammals to walk the plains and forests of the globe. Voracious grazers of tremendous size, they shape the landscapes they live in dramatically.
Elephant
Elephants are some of the most colossal mammals to walk the plains and forests of the globe. Voracious grazers of tremendous size, they shape the landscapes they live in dramatically.
Armor Class | 12 (natural armor) | ||
---|---|---|---|
Hit Points | 8d12+24 | ||
Speed | 40ft. | ||
Strength | 22 (+6) | ||
Dexterity | 9 (-1) | ||
Constitution | 17 (+3) | ||
Intelligence | 3 (- 4) | ||
Wisdom | 11 (+0) | ||
Charisma | 6 (- 2) | ||
Senses | Passive Perception 10 | ||
Languages | --- | ||
Challenge | 4 (1 ,100 XP) | ||
Special | Trampling Charge | If the elephant moves at least 20 feet straight toward a creature | and then hits it with a gore attack on the same turn, |
that target must succeed on a | DC 12 Strength saving throw or be knocked prone. | If the target is prone, the elephant | can make one stomp attack against it as a bonus action |
Action 1 | Gore | Melee Weapon Attack | d20+8 to hit |
Reach 5 ft., one target | Hit 3d8+5 piercing damage | ||
Action 2 | Stomp | Melee Weapon Attack | d20+8 to hit |
Reach 5 ft., one prone creature | Hit 3d10+5 bludgeoning damage |
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