Giant Crocodile
Giant crocodiles are giant, beastly crocodiles. They are as physically strong as hill giants and are exceptional swimmers, both above and beneath the surface of water. Underneath the surface, they can hold their breath for up to half an hour. In both scenarios, they are quite stealthy for their size and bulk. Giant crocodiles ca grow up to 30 feet the older they are, the larger they get. In some environments, they are very rare, but in others they are more common (though still much rarer than their smaller cousins).
Giant Crocodile
Giant crocodiles are giant, beastly crocodiles. They are as physically strong as hill giants and are exceptional swimmers, both above and beneath the surface of water. Underneath the surface, they can hold their breath for up to half an hour. In both scenarios, they are quite stealthy for their size and bulk. Giant crocodiles ca grow up to 30 feet the older they are, the larger they get. In some environments, they are very rare, but in others they are more common (though still much rarer than their smaller cousins).
Armor Class | 14 (natural armor) | ||
---|---|---|---|
Hit Points | 9d12+27 | ||
Speed | 30ft. | Swim 50 ft. | |
Strength | 21 (+S) | ||
Dexterity | 9 (-1) | ||
Constitution | 17 (+3) | ||
Intelligence | 2 (-4) | ||
Wisdom | 10 (+0) | ||
Charisma | 7 (- 2) | ||
Skills | Stealth d20+5 v | ||
Senses | Passive Perception 10 | ||
Languages | --- | ||
Challenge | 5 (1 ,800 XP) | ||
Special | Hold Breath | The crocodile can hold its breath for 30 minutes | |
Action 1 | Multiattack | The crocodile makes two attacks: | one with its bite and one with its tail |
Action 2 | Bite | Melee Weapon Attack | d20+8 to hit |
Reach 5 ft., one target | Hit 3d10+5 piercing damage, | and the target is grappled (escape DC 16). | Until this grapple ends, |
the target is restrained, | and the crocodile can't bite another target | ||
Action 3 | Tail | Melee Weapon Attack | d20+8 to hit |
Reach 10ft., one target | not grappled by the crocodile | Hit 2d8+5 bludgeoning damage. | If the target is a creature, |
it must succeed on a | DC 16Strength saving throw | or be knocked prone |
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