Giant Elk
The majestic giant elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell
of gods that take the form of giant elk when visiting the Material Realm. Many cultures therefore believe that to hunt these creatures is to invite divine wrath.
Giant Elk
The majestic giant elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form of giant elk when visiting the Material Realm. Many cultures therefore believe that to hunt these creatures is to invite divine wrath.
Armor Class | 14 (natural armor) | ||
---|---|---|---|
Hit Points | 5d12+10 | ||
Speed | 60ft. | ||
Strength | 19 (+4) | ||
Dexterity | 16 (+3) | ||
Constitution | 14 (+2) | ||
Intelligence | 7 (-2) | ||
Wisdom | 14 (+2) | ||
Charisma | 10 (+0) | ||
Skills | Perception d20+4 | ||
Senses | Passive Perception 14 | ||
Languages | Understands Common Elvish, and Sylvan but can't speak them | ||
Challenge | 2 (450 XP) | ||
Special | Charge | If the elk moves at least 20 feet straight toward | a target and then hits it with a ram attack |
on the same turn, the target takes an | extra 2d6 damage . | If the target is a creature, it must succeed on | a DC 14 Strength saving throw |
or be knocked prone | |||
Action 1 | Ram | Melee Weapon Attack | d20+6 to hit |
Reach 10ft., one target | Hit 2d6+4 bludgeoning damage | ||
Action 2 | Hooves | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one prone creature | Hit 4d8+4 bludgeoning damage |
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