Giant Rat
Giant rats were much larger than the common rat, most growing to the size of a large dog. They were covered in coarse fur that was brown-black in color.
Variant: Diseased Giant Rats Some giant rats carry vile diseases that they spread with their bites. A diseased giant rat has a challenge rating of 1/8 (25 XP) and the following action instead of its normal bite attack.
Bite Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage. If the target is a creature,
it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.
Giant Rat
Giant rats were much larger than the common rat, most growing to the size of a large dog. They were covered in coarse fur that was brown-black in color.
Armor Class | 12 | ||
---|---|---|---|
Hit Points | 2d6 | ||
Speed | 30ft. | ||
Strength | 7 (-2) | ||
Dexterity | 15 (+2) | ||
Constitution | 11 (+0) | ||
Intelligence | 2 (-4) | ||
Wisdom | 10 (+0) | ||
Charisma | 4 (-3) | ||
Senses | Darkvision 60ft. | Passive Perception 10 | |
Languages | --- | ||
Challenge | 1/8 (25 XP) | ||
Special 1 | Keen Smell | The rat has an advantage on | Wisdom (Perception) checks that rely on smell |
Special 2 | Pack Tactics | The rat has an advantage on an attack | roll against a creature if at least |
one of the rat's allies is within 5 feet of | the creature and the ally isn't incapacitated | ||
Action | Bite | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft. , one target | Hit 1d4+2 piercing damage |
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