Giant Spider
To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.
Giant Spider
To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.
Armor Class | 14 (natural armor) | ||
---|---|---|---|
Hit Points | 4d10+4 | ||
Speed | 30ft. | Climb 30ft. | |
Strength | 14 (+2) | ||
Dexterity | 16 (+3) | ||
Constitution | 12 (+1) | ||
Intelligence | 2 (-4) | ||
Wisdom | 11 (+0) | ||
Charisma | 4 (-3) | ||
Skills | Stealth d20+7 | ||
Senses | Blindsight 10ft. | Darkvision 60ft. | Passive Perception 10 |
Languages | --- | ||
Challenge | 1 (200 XP) | ||
Special 1 | Spider Climb | The spider can climb difficult surfaces, | including upside down on ceilings, |
without needing to make an ability check | |||
Special 2 | Web Sense | While in contact with a web, the spider | knows the exact location of any other |
creature in contact with the same web | |||
Special 3 | Web Walker | The spider ignores movement | restrictions caused by webbing |
Action 1 | Bite | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one creature | Hit 1d8+3 piercing damage, | and the target must make | a DC 11 Constitution saving throw, |
taking 2d8 poison damage on a failed save, | or half as much damage on a successful one. | If the poison damage reduces the target to 0 hit points, | the target is stable but poisoned for 1 hour, |
even after regaining hit points, and | is paralyzed while poisoned in this way | ||
Action 2 | Web (Recharge 5-6} | Ranged Weapon Attack | d20+5 to hit |
Range 30/60 ft., one creature | Hit The target is restrained by webbing. | As an action, the restrained target can make | a DC 12 Strength check, |
bursting the webbing on a success. | The webbing can also be attacked and destroyed | (AC 10, HP 5, vulnerability to fire damage; | immunity to bludgeoning, poison, and psychic damage) |
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