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Giant Spider

To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.  

Giant Spider

To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.


Armor Class14 (natural armor)
Hit Points 4d10+4
Speed30ft.Climb 30ft.
Strength14 (+2)
Dexterity16 (+3)
Constitution12 (+1)
Intelligence2 (-4)
Wisdom11 (+0)
Charisma4 (-3)
SkillsStealth d20+7
SensesBlindsight 10ft.Darkvision 60ft.Passive Perception 10
Languages---
Challenge1 (200 XP)
Special 1Spider ClimbThe spider can climb difficult surfaces,including upside down on ceilings,
without needing to make an ability check
Special 2Web SenseWhile in contact with a web, the spiderknows the exact location of any other
creature in contact with the same web
Special 3Web WalkerThe spider ignores movementrestrictions caused by webbing
Action 1BiteMelee Weapon Attack d20+5 to hit
Reach 5 ft., one creatureHit 1d8+3 piercing damage,and the target must makea DC 11 Constitution saving throw,
taking 2d8 poison damage on a failed save,or half as much damage on a successful one.If the poison damage reduces the target to 0 hit points,the target is stable but poisoned for 1 hour,
even after regaining hit points, andis paralyzed while poisoned in this way
Action 2Web (Recharge 5-6}Ranged Weapon Attack d20+5 to hit
Range 30/60 ft., one creatureHit The target is restrained by webbing.As an action, the restrained target can makea DC 12 Strength check,
bursting the webbing on a success.The webbing can also be attacked and destroyed(AC 10, HP 5, vulnerability to fire damage;immunity to bludgeoning, poison, and psychic damage)

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