Goat
This small and timid animal has a pair of small horns protruding behind its head.
Goat
This small and timid animal has a pair of small horns protruding behind its head.
Armor Class | 10 | ||
---|---|---|---|
Hit Points | 1d8 | ||
Speed | 40ft. | ||
Strength | 12 (+1) | ||
Dexterity | 10 (+0) | ||
Constitution | 11 (+0) | ||
Intelligence | 2 (-4) | ||
Wisdom | 10 (+0) | ||
Charisma | 5 (- 3) | ||
Senses | Passive Perception 10 | ||
Languages | --- | ||
Challenge | 0 (10 XP) | ||
Special 1 | Charge | If the goat moves at least 20 feet straight toward a target | and then hits it with a ram attack on the same turn, |
the target takes an extra 1d4 bludgeoning damage. | If the target is a creature, it must succeed | on a DC 10 Strength saving throw or be knocked prone | |
Special 2 | Sure-Footed | The goat has an advantage on Strength and | Dexterity saving throws made against |
effects that would knock it prone | |||
Action | Ram | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 1d4+1 bludgeoning damage |
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