Mammoth
A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.
Mammoth
A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.
Armor Class | 13 (natural armor) | ||
---|---|---|---|
Hit Points | 11d12+55 | ||
Speed | 40ft. | ||
Strength | 24 (+7) | ||
Dexterity | 9 (-1) | ||
Constitution | 21 (+5) | ||
Intelligence | 3 (-4) | ||
Wisdom | 11 (+0) | ||
Charisma | 6 (-2) | ||
Senses | Passive Perception 10 | ||
Languages | --- | ||
Challenge | 6 (2,300 XP) | ||
Special | Trampling Charge | If the mammoth moves at least 20 feet straight toward | a creature and then hits it with a gore attack |
on the same turn, that target must succeed | on a DC 18 Strength saving throw or | be knocked prone. If the target is prone, | the mammoth can make one stomp attack |
against it as a bonus action | |||
Action 1 | Gore | Melee Weapon Attack | d20+10 to hit |
Reach 10ft., one target Hit 4d8+7 piercing damage | |||
Action 2 | Stomp | Melee Weapon Attack | d20+10 to hit |
Reach 5 ft., one prone creature | Hit 4d10+7 bludgeoning damage |
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