Mammoth

A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.  

Mammoth

A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.


Armor Class13 (natural armor)
Hit Points 11d12+55
Speed40ft.
Strength24 (+7)
Dexterity9 (-1)
Constitution21 (+5)
Intelligence3 (-4)
Wisdom11 (+0)
Charisma6 (-2)
SensesPassive Perception 10
Languages---
Challenge6 (2,300 XP)
SpecialTrampling ChargeIf the mammoth moves at least 20 feet straight towarda creature and then hits it with a gore attack
on the same turn, that target must succeedon a DC 18 Strength saving throw orbe knocked prone. If the target is prone,the mammoth can make one stomp attack
against it as a bonus action
Action 1GoreMelee Weapon Attack d20+10 to hit
Reach 10ft., one target Hit 4d8+7 piercing damage
Action 2StompMelee Weapon Attack d20+10 to hit
Reach 5 ft., one prone creatureHit 4d10+7 bludgeoning damage

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