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Octopus

These bottom-dwelling sea creatures are dangerous only to their prey. If disturbed, they usually try to escape.  

Octopus

These bottom-dwelling sea creatures are dangerous only to their prey. If disturbed, they usually try to escape.


Armor Class12
Hit Points 1d6
Speed5 ft.Swim 30ft.
Strength4 (-3)
Dexterity15 (+2)
Constitution11 (+0)
Intelligence3 (-4)
Wisdom10 (+0)
Charisma4 (-3)
SkillsPerception d20+2 Stealth d20+4
SensesDarkvision 30ft.Passive Perception 12
Languages---
Challenge0 (10 XP)
Special 1Hold BreathWhile out of the water, the octopus can hold its breath for 30 minutes
Special 2Underwater CamouflageThe octopus has an advantage on Dexterity(Stealth) checks made while underwater
Special 3Water BreathingThe octopus can breathe only underwater
Action 1TentaclesMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 1 bludgeoning damage,and the target is grappled (escape DC 10).Until this grapple ends, the octopus
can't use its tentacles on another target
Action 2Ink Cloud (Recharges after a Short or Long Rest)A 5-foot radius cloud of ink extends allaround the octopus if it is underwater.
The area is heavily obscured for 1 minute, althougha significant current can disperse the ink.After releasing the ink, the octopus canuse the Dash action as a bonus action

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