Panther
Panthers are black-furred jungle wildcats similar to jaguars, leopards, and mountain lions. Like all cats in the leopard family, panthers typically weigh 120 pounds and are around four feet in length.
Panther
Panthers are black-furred jungle wildcats similar to jaguars, leopards, and mountain lions. Like all cats in the leopard family, panthers typically weigh 120 pounds and are around four feet in length.
Armor Class | 12 | ||
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Hit Points | 3d8 | ||
Speed | 50 ft. | Climb 40ft. | |
Strength | 14 (+2) | ||
Dexterity | 15 (+2) | ||
Constitution | 10 (+0) | ||
Intelligence | 3 (-4) | ||
Wisdom | 14 (+2) | ||
Charisma | 7 (-2) | ||
Skills | Perception d20+4 | Stealth d20+6 | |
Senses | Passive Perception 14 | ||
Languages | --- | ||
Challenge | 1/4 (50 XP) | ||
Special 1 | Keen Smell | The panther has an advantage on Wisdom | (Perception) checks that rely on smell |
Special 2 | Pounce | If the panther moves at least 20 feet straight | toward a creature and then hits it with a claw attack |
on the same turn, that target must succeed on | a DC 12 Strength saving throw or be knocked prone. | If the target is prone, the panther | can make one bite attack against it as a bonus action |
Action 1 | Bite | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d6+2 piercing damage | ||
Action 2 | Claw | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d4+2 slashing damage |
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